{"data":[{"revision":2,"title":"What do RenderMan 26's public docs say about Points primitives (shape, falloff, width, camera-facing) that matters for rendering Gaussian splats as points?","status":"active","change_note":"import pipe-1819f24ee60363c0aae5e634bca6130055458007 (p-ed70088b2b1d8c6dc471548e9e4401f77ca7757f/record): body, summary, extensions","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import"},"created_at":"2026-10-23T23:13:04.313Z"},{"revision":1,"title":"What do RenderMan 26's public docs say about Points primitives (shape, falloff, width, camera-facing) that matters for rendering Gaussian splats as points?","status":"active","change_note":"created","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import"},"created_at":"2026-10-23T16:29:35.481Z"}]}