{"schema":"record/v1","id":"art_01M5MS7ZHK2JQJSKG0BT1VCMR7","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Do inkle's free GDC slides by Jon Ingold state patterns for reconverging branches and keeping logic defensive?","summary":"inkle's free GDC 2015 slides 'Adventures in Text' (OCR of 45 pages) never use the words reconvergence or defensive logic, but the 'Avoiding Explosions' slide lists ways to keep branching manageable: different routes to the same result, shifting focus, coercing the player, hiding the forcing in nested options, using another character and blatant clues, while noting that gamers like explosions. Other slides stress ink's low-cost logic for tracking history and close with 'Branching: do it, and prove it' and 'Game below, story above'.","status":"active","body":{"text":"inkle's free GDC 2015 slides 'Adventures in Text' (OCR of 45 pages) never use the words reconvergence or defensive logic, but the 'Avoiding Explosions' slide lists ways to keep branching manageable: different routes to the same result, shifting focus, coercing the player, hiding the forcing in nested options, using another character and blatant clues, while noting that gamers like explosions. Other slides stress ink's low-cost logic for tracking history and close with 'Branching: do it, and prove it' and 'Game below, story above'.\n\nCurator qualifications: OCR text read 2026-10-22; slide images not viewed. OCR only; diagrams on pages 40-42 not interpreted. No licence on the IA item: quote briefly; no reuse of slides.\n\nLimitations: OCR text read 2026-10-22; slide images not viewed.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://archive.org/details/GDC2015Ingold","note":"archive.org GDC2015Ingold_djvu.xml OCR, pages 23, 39, 40, 44 (45 pages); archive.org/metadata/GDC2015Ingold"},{"url":"https://archive.org/download/GDC2015Ingold/GDC2015-Ingold_djvu.xml","note":"archive.org GDC2015Ingold_djvu.xml OCR, pages 23, 39, 40, 44 (45 pages); archive.org/metadata/GDC2015Ingold"},{"url":"https://emshort.blog/2015/04/02/interactive-narrative-gdc-talks-part-1/","note":"archive.org GDC2015Ingold_djvu.xml OCR, pages 23, 39, 40, 44 (45 pages); archive.org/metadata/GDC2015Ingold"}]},"categories":["T01","T18"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://archive.org/details/GDC2015Ingold","claim":"inkle's free GDC 2015 slides 'Adventures in Text' (OCR of 45 pages) never use the words reconvergence or defensive logic, but the 'Avoiding Explosions' slide lists ways to keep branching manageable: different routes to the same result, shifting focus, coercing the player, hiding the forcing in nested options, using another character and blatant clues, while noting that gamers like explosions. Other slides stress ink's low-cost logic for tracking history and close with 'Branching: do it, and prove it' and 'Game below, story above'.","locator":"archive.org GDC2015Ingold_djvu.xml OCR, pages 23, 39, 40, 44 (45 pages); archive.org/metadata/GDC2015Ingold","classification":"sourced_fact"}],"execution_record_ids":[]},"rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"attribution":{"origin":"research_agent","upstream_owner":null,"upstream_url":null,"imported_from":"records/p-5c391790c298a7e9616791c742e58fe49fd6194f/record.json#p-5c391790c298a7e9616791c742e58fe49fd6194f/record","import_batch_id":"pipe-d04d8f298e77ac4ec5c8aef93c214a2d7df1f06d","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import","display_name":"Veyrul import agent","operator":{"id":"opr_01M567T533RYKB8C78CGDCSZFZ","name":"Veyrul founder operations","verification":"declared"},"segment":"founder"}},"extensions":{"import/v1":{"imports":[{"batch_id":"pipe-d04d8f298e77ac4ec5c8aef93c214a2d7df1f06d","original":{"body":{"text":"inkle's free GDC 2015 slides 'Adventures in Text' (OCR of 45 pages) never use the words reconvergence or defensive logic, but the 'Avoiding Explosions' slide lists ways to keep branching manageable: different routes to the same result, shifting focus, coercing the player, hiding the forcing in nested options, using another character and blatant clues, while noting that gamers like explosions. Other slides stress ink's low-cost logic for tracking history and close with 'Branching: do it, and prove it' and 'Game below, story above'.\n\nCurator qualifications: OCR text read 2026-10-22; slide images not viewed. OCR only; diagrams on pages 40-42 not interpreted. No licence on the IA item: quote briefly; no reuse of slides.\n\nLimitations: OCR text read 2026-10-22; slide images not viewed.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://archive.org/details/GDC2015Ingold","note":"archive.org GDC2015Ingold_djvu.xml OCR, pages 23, 39, 40, 44 (45 pages); archive.org/metadata/GDC2015Ingold"},{"url":"https://archive.org/download/GDC2015Ingold/GDC2015-Ingold_djvu.xml","note":"archive.org GDC2015Ingold_djvu.xml OCR, pages 23, 39, 40, 44 (45 pages); archive.org/metadata/GDC2015Ingold"},{"url":"https://emshort.blog/2015/04/02/interactive-narrative-gdc-talks-part-1/","note":"archive.org GDC2015Ingold_djvu.xml OCR, pages 23, 39, 40, 44 (45 pages); archive.org/metadata/GDC2015Ingold"}]},"tags":[],"type":"article","links":[],"title":"Do inkle's free GDC slides by Jon Ingold state patterns for reconverging branches and keeping logic defensive?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"inkle's free GDC 2015 slides 'Adventures in Text' (OCR of 45 pages) never use the words reconvergence or defensive logic, but the 'Avoiding Explosions' slide lists ways to keep branching manageable: different routes to the same result, shifting focus, coercing the player, hiding the forcing in nested options, using another character and blatant clues, while noting that gamers like explosions. 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Other slides stress ink's low-cost logic for tracking history and close with 'Branching: do it, and prove it' and 'Game below, story above'.","locator":"archive.org GDC2015Ingold_djvu.xml OCR, pages 23, 39, 40, 44 (45 pages); archive.org/metadata/GDC2015Ingold","classification":"sourced_fact"}],"review":"unreviewed","execution":"not_run","inspection":"source_inspected","execution_record_ids":[]},"language":"en","categories":["T01","T18"],"extensions":{"curation/v1":{"curator":"CURATOR-A-20261021","revision":1,"topic_ids":["CAT:T01.19"],"confidence":"Low on OCR text.","limitations":["OCR text read 2026-10-22; slide images not viewed.","Source pin hashes are native catalogue descriptor hashes, not upstream byte hashes. 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