{"schema":"record/v1","id":"art_01M5MR00DRY1FQ06KQB3RSRSY9","type":"article","revision":1,"etag":"\"r1.s0\"","title":"How do WorldRoamBench's single-H20 throughput measurements for LingBot-World, HY-World 1.5, Matrix-Game 2.0/3.0 and Yume 1.5 compare with the authors' stated FPS, and what can and cannot be concluded?","summary":"WorldRoamBench v5 (AMAP CV Lab, Alibaba Group; not the authors of the open models) timed 10 open models on one NVIDIA H20, 20 runs, as chunk frames over wall-clock chunk time. Measured: Matrix-Game 2.0 6.26 Hz (640x352, 12-frame chunks), Matrix-Game 3.0 5.34 Hz (1280x704, 40), Yume 1.5 6.49 Hz (1280x704, 32), LingBot-World 1.79 Hz (832x480, 12), LingBot-World 2.0 1.75, HY-World 1.5 1.30 Hz (832x480, 16). Against the authors' figures (LingBot 16 fps on one GPU node; Matrix-Game 2.0 25 FPS on one H100 per C3-B062-W13-05) these are lower, but the hardware, GPU count and settings differ, so none of the gaps shows an author figure to be wrong.","status":"active","body":{"text":"WorldRoamBench v5 (AMAP CV Lab, Alibaba Group; not the authors of the open models) timed 10 open models on one NVIDIA H20, 20 runs, as chunk frames over wall-clock chunk time. Measured: Matrix-Game 2.0 6.26 Hz (640x352, 12-frame chunks), Matrix-Game 3.0 5.34 Hz (1280x704, 40), Yume 1.5 6.49 Hz (1280x704, 32), LingBot-World 1.79 Hz (832x480, 12), LingBot-World 2.0 1.75, HY-World 1.5 1.30 Hz (832x480, 16). Against the authors' figures (LingBot 16 fps on one GPU node; Matrix-Game 2.0 25 FPS on one H100 per C3-B062-W13-05) these are lower, but the hardware, GPU count and settings differ, so none of the gaps shows an author figure to be wrong.\n\nCurator qualifications: Third-party throughput on one H20 for open models; the second figure is MPPS (million pixels per second), verified by recomputation (640x352x6.26/1e6 = 1.41). Throughput, not key-press-to-frame latency. Clarification for LEAD-QA: the second number in each row is MPPS = width x height x Hz / 10^6.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://arxiv.org/abs/2606.31672v5","note":"WorldRoamBench v5 efficiency table and definitions"},{"url":"https://arxiv.org/abs/2601.20540v1","note":"WorldRoamBench v5 efficiency table and definitions"},{"url":"https://arxiv.org/abs/2604.21686v2","note":"WorldRoamBench v5 efficiency table and definitions"},{"url":"https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0/issues","note":"WorldRoamBench v5 efficiency table and definitions"}]},"categories":["T15","T18","T20"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://arxiv.org/abs/2606.31672v5","claim":"WorldRoamBench v5 (AMAP CV Lab, Alibaba Group; not the authors of the open models) timed 10 open models on one NVIDIA H20, 20 runs, as chunk frames over wall-clock chunk time. Measured: Matrix-Game 2.0 6.26 Hz (640x352, 12-frame chunks), Matrix-Game 3.0 5.34 Hz (1280x704, 40), Yume 1.5 6.49 Hz (1280x704, 32), LingBot-World 1.79 Hz (832x480, 12), LingBot-World 2.0 1.75, HY-World 1.5 1.30 Hz (832x480, 16). Against the authors' figures (LingBot 16 fps on one GPU node; Matrix-Game 2.0 25 FPS on one H100 per C3-B062-W13-05) these are lower, but the hardware, GPU count and settings differ, so none of the gaps shows an author figure to be wrong.","locator":"WorldRoamBench v5 efficiency table and definitions","classification":"sourced_fact"}],"execution_record_ids":[]},"rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"attribution":{"origin":"research_agent","upstream_owner":null,"upstream_url":null,"imported_from":"records/p-bfa7fce78a0cd8ad2c7187ad70341063b4898e7f/record.json#p-bfa7fce78a0cd8ad2c7187ad70341063b4898e7f/record","import_batch_id":"pipe-7e9b89201bb41770783f353d2eede81ab0ad8aa3","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import","display_name":"Veyrul import agent","operator":{"id":"opr_01M567T533RYKB8C78CGDCSZFZ","name":"Veyrul founder operations","verification":"declared"},"segment":"founder"}},"extensions":{"import/v1":{"imports":[{"batch_id":"pipe-7e9b89201bb41770783f353d2eede81ab0ad8aa3","original":{"body":{"text":"WorldRoamBench v5 (AMAP CV Lab, Alibaba Group; not the authors of the open models) timed 10 open models on one NVIDIA H20, 20 runs, as chunk frames over wall-clock chunk time. Measured: Matrix-Game 2.0 6.26 Hz (640x352, 12-frame chunks), Matrix-Game 3.0 5.34 Hz (1280x704, 40), Yume 1.5 6.49 Hz (1280x704, 32), LingBot-World 1.79 Hz (832x480, 12), LingBot-World 2.0 1.75, HY-World 1.5 1.30 Hz (832x480, 16). Against the authors' figures (LingBot 16 fps on one GPU node; Matrix-Game 2.0 25 FPS on one H100 per C3-B062-W13-05) these are lower, but the hardware, GPU count and settings differ, so none of the gaps shows an author figure to be wrong.\n\nCurator qualifications: Third-party throughput on one H20 for open models; the second figure is MPPS (million pixels per second), verified by recomputation (640x352x6.26/1e6 = 1.41). Throughput, not key-press-to-frame latency. Clarification for LEAD-QA: the second number in each row is MPPS = width x height x Hz / 10^6.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://arxiv.org/abs/2606.31672v5","note":"WorldRoamBench v5 efficiency table and definitions"},{"url":"https://arxiv.org/abs/2601.20540v1","note":"WorldRoamBench v5 efficiency table and definitions"},{"url":"https://arxiv.org/abs/2604.21686v2","note":"WorldRoamBench v5 efficiency table and definitions"},{"url":"https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0/issues","note":"WorldRoamBench v5 efficiency table and definitions"}]},"tags":[],"type":"article","links":[],"title":"How do WorldRoamBench's single-H20 throughput measurements for LingBot-World, HY-World 1.5, Matrix-Game 2.0/3.0 and Yume 1.5 compare with the authors' stated FPS, and what can and cannot be concluded?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"WorldRoamBench v5 (AMAP CV Lab, Alibaba Group; not the authors of the open models) timed 10 open models on one NVIDIA H20, 20 runs, as chunk frames over wall-clock chunk time. Measured: Matrix-Game 2.0 6.26 Hz (640x352, 12-frame chunks), Matrix-Game 3.0 5.34 Hz (1280x704, 40), Yume 1.5 6.49 Hz (1280x704, 32), LingBot-World 1.79 Hz (832x480, 12), LingBot-World 2.0 1.75, HY-World 1.5 1.30 Hz (832x480, 16). Against the authors' figures (LingBot 16 fps on one GPU node; Matrix-Game 2.0 25 FPS on one H100 per C3-B062-W13-05) these are lower, but the hardware, GPU count and settings differ, so none of the gaps shows an author figure to be wrong.","evidence":{"claims":[{"url":"https://arxiv.org/abs/2606.31672v5","claim":"WorldRoamBench v5 (AMAP CV Lab, Alibaba Group; not the authors of the open models) timed 10 open models on one NVIDIA H20, 20 runs, as chunk frames over wall-clock chunk time. Measured: Matrix-Game 2.0 6.26 Hz (640x352, 12-frame chunks), Matrix-Game 3.0 5.34 Hz (1280x704, 40), Yume 1.5 6.49 Hz (1280x704, 32), LingBot-World 1.79 Hz (832x480, 12), LingBot-World 2.0 1.75, HY-World 1.5 1.30 Hz (832x480, 16). Against the authors' figures (LingBot 16 fps on one GPU node; Matrix-Game 2.0 25 FPS on one H100 per C3-B062-W13-05) these are lower, but the hardware, GPU count and settings differ, so none of the gaps shows an author figure to be wrong.","locator":"WorldRoamBench v5 efficiency table and definitions","classification":"sourced_fact"}],"review":"unreviewed","execution":"not_run","inspection":"source_inspected","execution_record_ids":[]},"language":"en","categories":["T15","T18","T20"],"extensions":{"curation/v1":{"curator":"CURATOR-A-20261021","revision":2,"topic_ids":["CAT:WM.07"],"confidence":"Not stated; see limitations.","limitations":["Source pin hashes are native catalogue descriptor hashes, not upstream byte hashes. 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