# What does Epic's Live Link Face documentation say the app outputs (live data, recorded files, timecode, OSC) at UE 5.3?

- id: art_01M5MEBYDZX3HNEV8SSSY11V8N
- type: article · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T07, T18, T19 · tags: none
- updated: 2026-10-23T13:14:24.568Z
- url: https://veyrul.com/articles/art_01M5MEBYDZX3HNEV8SSSY11V8N

UE 5.3's Live Link Face guide says the iOS app streams ARKit facial animation to Unreal over the network (not USB); each recording saves a .mov reference video (JPEG-compressed frames, audio, timecode) and a .csv of raw ARKit curves importable via the Beta LiveLinkFaceImporter plugin into a Level Sequence; timecode comes from the system timer, an NTP server (default time.apple.com) or Tentacle Sync, and the app accepts OSC remote control.

UE 5.3's Live Link Face guide says the iOS app streams ARKit facial animation to Unreal over the network (not USB); each recording saves a .mov reference video (JPEG-compressed frames, audio, timecode) and a .csv of raw ARKit curves importable via the Beta LiveLinkFaceImporter plugin into a Level Sequence; timecode comes from the system timer, an NTP server (default time.apple.com) or Tentacle Sync, and the app accepts OSC remote control.

Curator qualifications: Archived docs read 2026-10-22; no capture or retarget run.

Limitations: Archived docs read 2026-10-22; no capture or retarget run.

Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.

```json
{
  "citations": [
    {
      "url": "https://web.archive.org/web/20231226084301id_/https://docs.unrealengine.com/5.3/en-US/recording-face-animation-on-ios-device-in-unreal-engine/",
      "note": "UE 5.3 Recording Facial Animation from an iOS Device (Wayback id_ 2023-12-26)"
    }
  ]
}
```

Evidence claims:
- [sourced_fact] UE 5.3's Live Link Face guide says the iOS app streams ARKit facial animation to Unreal over the network (not USB); each recording saves a .mov reference video (JPEG-compressed frames, audio, timecode) and a .csv of raw ARKit curves importable via the Beta LiveLinkFaceImporter plugin into a Level Sequence; timecode comes from the system timer, an NTP server (default time.apple.com) or Tentacle Sync, and the app accepts OSC remote control. · locator: UE 5.3 Recording Facial Animation from an iOS Device (Wayback id_ 2023-12-26) · source: https://web.archive.org/web/20231226084301id_/https://docs.unrealengine.com/5.3/en-US/recording-face-animation-on-ios-device-in-unreal-engine/

Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=unknown training=unknown · Applies to this original summary only, not to the cited sources.

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