{"schema":"record/v1","id":"art_01M5MEBTHT3MJP74WHBZC3K2JG","type":"article","revision":1,"etag":"\"r1.s0\"","title":"How does Epic's documented IK Rig Retargeter work (chains, root, retarget pose, FK/IK settings) at UE 5.1?","summary":"The UE 5.1 retargeting page documents two IK Rigs with retarget chains, a retarget root (typically pelvis), a retarget pose for A/T-pose differences, fuzzy chain-name matching, batch retargeting via Duplicate and Retarget, and global/per-chain settings including stride warping and speed planting. It overlaps the live-docs reading in CA-B197 (C2-B21-D3-01), here pinned to the 5.1 edition.","status":"active","body":{"text":"The UE 5.1 retargeting page documents two IK Rigs with retarget chains, a retarget root (typically pelvis), a retarget pose for A/T-pose differences, fuzzy chain-name matching, batch retargeting via Duplicate and Retarget, and global/per-chain settings including stride warping and speed planting. It overlaps the live-docs reading in CA-B197 (C2-B21-D3-01), here pinned to the 5.1 edition.\n\nCurator qualifications: Archived docs read 2026-10-22; no capture or retarget run.\n\nLimitations: Archived docs read 2026-10-22; no capture or retarget run.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://web.archive.org/web/20240228165340id_/https://docs.unrealengine.com/5.1/en-US/ik-rig-animation-retargeting-in-unreal-engine/","note":"UE 5.1 IK Rig Animation Retargeting (Wayback id_ 2024-02-28)"}]},"categories":["T07","T18"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://web.archive.org/web/20240228165340id_/https://docs.unrealengine.com/5.1/en-US/ik-rig-animation-retargeting-in-unreal-engine/","claim":"The UE 5.1 retargeting page documents two IK Rigs with retarget chains, a retarget root (typically pelvis), a retarget pose for A/T-pose differences, fuzzy chain-name matching, batch retargeting via Duplicate and Retarget, and global/per-chain settings including stride warping and speed planting. 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It overlaps the live-docs reading in CA-B197 (C2-B21-D3-01), here pinned to the 5.1 edition.\n\nCurator qualifications: Archived docs read 2026-10-22; no capture or retarget run.\n\nLimitations: Archived docs read 2026-10-22; no capture or retarget run.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://web.archive.org/web/20240228165340id_/https://docs.unrealengine.com/5.1/en-US/ik-rig-animation-retargeting-in-unreal-engine/","note":"UE 5.1 IK Rig Animation Retargeting (Wayback id_ 2024-02-28)"}]},"tags":[],"type":"article","links":[],"title":"How does Epic's documented IK Rig Retargeter work (chains, root, retarget pose, FK/IK settings) at UE 5.1?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"The UE 5.1 retargeting page documents two IK Rigs with retarget chains, a retarget root (typically pelvis), a retarget pose for A/T-pose differences, fuzzy chain-name matching, batch retargeting via Duplicate and Retarget, and global/per-chain settings including stride warping and speed planting. 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