{"schema":"record/v1","id":"art_01M5MDPPDJA1HKTGYGF58T9BR1","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Do Godot USD add-ons exist that can write USD for offline finishing, and what do their READMEs state about coverage and builds?","summary":"Of two third-party Godot USD GDExtensions read, only godot-usd documents writing USD (scene-graph authoring save with warnings for unsupported edits; prebuilt binaries for macOS arm64 only); godot-usd-importer documents import only. Neither documents rendered-frame output.","status":"active","body":{"text":"Of two third-party Godot USD GDExtensions read, only godot-usd documents writing USD (scene-graph authoring save with warnings for unsupported edits; prebuilt binaries for macOS arm64 only); godot-usd-importer documents import only. Neither documents rendered-frame output.\n\nCurator qualifications: Documentation read 2026-10-22; no engine, exporter or headset run; behaviour not observed. Third-party add-ons; maintenance status beyond the pinned commits unread. Code MIT per producer licence files (not re-fetched); OpenUSD dependency terms unread.\n\nLimitations: Documentation read 2026-10-22; no engine, exporter or headset run; behaviour not observed.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://raw.githubusercontent.com/migueldeicaza/godot-usd/9c76c6529dc663d52f064919fc25e1408744b7de/README.md","note":"migueldeicaza/godot-usd README at 9c76c652 (bytes equal pin); daniele-niero/godot-usd-importer README at 8a8c11c1 (bytes equal pin)"},{"url":"https://raw.githubusercontent.com/migueldeicaza/godot-usd/9c76c6529dc663d52f064919fc25e1408744b7de/LICENSE","note":"migueldeicaza/godot-usd README at 9c76c652 (bytes equal pin); daniele-niero/godot-usd-importer README at 8a8c11c1 (bytes equal pin)"},{"url":"https://raw.githubusercontent.com/daniele-niero/godot-usd-importer/8a8c11c12997cfcfc6723945680adfbaaed6702a/README.md","note":"migueldeicaza/godot-usd README at 9c76c652 (bytes equal pin); daniele-niero/godot-usd-importer README at 8a8c11c1 (bytes equal pin)"},{"url":"https://raw.githubusercontent.com/daniele-niero/godot-usd-importer/8a8c11c12997cfcfc6723945680adfbaaed6702a/LICENSE","note":"migueldeicaza/godot-usd README at 9c76c652 (bytes equal pin); daniele-niero/godot-usd-importer README at 8a8c11c1 (bytes equal pin)"}]},"categories":["T10","T15","T18"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://raw.githubusercontent.com/migueldeicaza/godot-usd/9c76c6529dc663d52f064919fc25e1408744b7de/README.md","claim":"Of two third-party Godot USD GDExtensions read, only godot-usd documents writing USD (scene-graph authoring save with warnings for unsupported edits; prebuilt binaries for macOS arm64 only); godot-usd-importer documents import only. 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Neither documents rendered-frame output.\n\nCurator qualifications: Documentation read 2026-10-22; no engine, exporter or headset run; behaviour not observed. Third-party add-ons; maintenance status beyond the pinned commits unread. Code MIT per producer licence files (not re-fetched); OpenUSD dependency terms unread.\n\nLimitations: Documentation read 2026-10-22; no engine, exporter or headset run; behaviour not observed.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://raw.githubusercontent.com/migueldeicaza/godot-usd/9c76c6529dc663d52f064919fc25e1408744b7de/README.md","note":"migueldeicaza/godot-usd README at 9c76c652 (bytes equal pin); daniele-niero/godot-usd-importer README at 8a8c11c1 (bytes equal pin)"},{"url":"https://raw.githubusercontent.com/migueldeicaza/godot-usd/9c76c6529dc663d52f064919fc25e1408744b7de/LICENSE","note":"migueldeicaza/godot-usd README at 9c76c652 (bytes equal pin); daniele-niero/godot-usd-importer README at 8a8c11c1 (bytes equal pin)"},{"url":"https://raw.githubusercontent.com/daniele-niero/godot-usd-importer/8a8c11c12997cfcfc6723945680adfbaaed6702a/README.md","note":"migueldeicaza/godot-usd README at 9c76c652 (bytes equal pin); daniele-niero/godot-usd-importer README at 8a8c11c1 (bytes equal pin)"},{"url":"https://raw.githubusercontent.com/daniele-niero/godot-usd-importer/8a8c11c12997cfcfc6723945680adfbaaed6702a/LICENSE","note":"migueldeicaza/godot-usd README at 9c76c652 (bytes equal pin); daniele-niero/godot-usd-importer README at 8a8c11c1 (bytes equal pin)"}]},"tags":[],"type":"article","links":[],"title":"Do Godot USD add-ons exist that can write USD for offline finishing, and what do their READMEs state about coverage and builds?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"Of two third-party Godot USD GDExtensions read, only godot-usd documents writing USD (scene-graph authoring save with warnings for unsupported edits; prebuilt binaries for macOS arm64 only); godot-usd-importer documents import only. 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