{"schema":"record/v1","id":"art_01M5MDPESJ4ZP6S10P2036STPQ","type":"article","revision":1,"etag":"\"r1.s0\"","title":"What does the Unity USD package document for exporting scenes or animation to USD, and what are its stated limits?","summary":"The Unity USD package (3.0.0-exp.5, experimental) exports selected GameObjects and transform overrides to USDC/USDA/USDZ, recommends the Recorder route when runtime compatibility is not needed, and is pinned to USD v20.08 with no Apple Silicon native editor; it is a scene-graph export, not rendered frames.","status":"active","body":{"text":"The Unity USD package (3.0.0-exp.5, experimental) exports selected GameObjects and transform overrides to USDC/USDA/USDZ, recommends the Recorder route when runtime compatibility is not needed, and is pinned to USD v20.08 with no Apple Silicon native editor; it is a scene-graph export, not rendered frames.\n\nCurator qualifications: Documentation read 2026-10-22; no engine, exporter or headset run; behaviour not observed. Animated-property coverage of USD Clip is undocumented (producer gap, kept). Code licence Apache-2.0 per producer (S9 not re-fetched); bundled USD library terms unread.\n\nLimitations: Documentation read 2026-10-22; no engine, exporter or headset run; behaviour not observed. 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