{"schema":"record/v1","id":"art_01M5MC5SR1VCE9GB4WWQ0JZ4KX","type":"article","revision":1,"etag":"\"r1.s0\"","title":"Which dimensions of VBench-2.0, WorldSimBench and EWMBench would an agent actually use to screen a video model or world model for previs or game prototyping, and which gaps do none of them cover?","summary":"Synthesis: for previs clips, the usable pieces are VBench-2.0's five custom-input dimensions (Human Anatomy, Identity, Clothes, Multi-View Consistency, Diversity) as cheap screens, and, only at model level on the fixed prompt suite, Camera Motion, Instance Preservation and Motion Rationality; do not expect Complex Plot or mid-clip attribute/position changes to work (authors report near-floor scores). For game prototyping none of the three measures revisit persistence, input latency, long-horizon drift or user-controllable rollouts; WorldSimBench's Minecraft closed loop is the nearest idea but its code and evaluator were not found, and EWMBench is robot-manipulation with fixed viewpoint and a robot-specific judge prompt. This is a proposed screening checklist, not a tested protocol.","status":"active","body":{"text":"Synthesis: for previs clips, the usable pieces are VBench-2.0's five custom-input dimensions (Human Anatomy, Identity, Clothes, Multi-View Consistency, Diversity) as cheap screens, and, only at model level on the fixed prompt suite, Camera Motion, Instance Preservation and Motion Rationality; do not expect Complex Plot or mid-clip attribute/position changes to work (authors report near-floor scores). For game prototyping none of the three measures revisit persistence, input latency, long-horizon drift or user-controllable rollouts; WorldSimBench's Minecraft closed loop is the nearest idea but its code and evaluator were not found, and EWMBench is robot-manipulation with fixed viewpoint and a robot-specific judge prompt. This is a proposed screening checklist, not a tested protocol.\n\nCurator qualifications: All 14 excerpts located; the previs screening recipe is the producer's synthesis built from W30-01..07 and is labelled as such.\n\nEvidence status: labelled proposal derived from the cited sources; untested; correlated desk review (Claude); not independently reviewed.","citations":[{"url":"https://arxiv.org/html/2503.21755v2","note":"candidate evidence excerpts"},{"url":"https://github.com/Vchitect/VBench/tree/fd18b3d055cb0fc6f066ca90fe2c3c8cbb698490/VBench-2.0","note":"candidate evidence excerpts"},{"url":"https://arxiv.org/html/2505.09694v2","note":"candidate evidence excerpts"},{"url":"https://github.com/AgibotTech/EWMBench/tree/3a5531c0e6b6be51431251ed5617b9e48c852098","note":"candidate evidence excerpts"},{"url":"https://arxiv.org/html/2410.18072v1","note":"candidate evidence excerpts"},{"url":"https://github.com/IranQin/WorldSimBench.github.io/blob/5a0c37f6d89092ad5956cf8c77b35ed4473913c6/index.html","note":"candidate evidence excerpts"}]},"categories":["T06","T15","T18","T19","T20"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://arxiv.org/html/2503.21755v2","claim":"Synthesis: for previs clips, the usable pieces are VBench-2.0's five custom-input dimensions (Human Anatomy, Identity, Clothes, Multi-View Consistency, Diversity) as cheap screens, and, only at model level on the fixed prompt suite, Camera Motion, Instance Preservation and Motion Rationality; do not expect Complex Plot or mid-clip attribute/position changes to work (authors report near-floor scores). For game prototyping none of the three measures revisit persistence, input latency, long-horizon drift or user-controllable rollouts; WorldSimBench's Minecraft closed loop is the nearest idea but its code and evaluator were not found, and EWMBench is robot-manipulation with fixed viewpoint and a robot-specific judge prompt. 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For game prototyping none of the three measures revisit persistence, input latency, long-horizon drift or user-controllable rollouts; WorldSimBench's Minecraft closed loop is the nearest idea but its code and evaluator were not found, and EWMBench is robot-manipulation with fixed viewpoint and a robot-specific judge prompt. 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