{"schema":"record/v1","id":"art_01M5M8FPHPCKARZCH5GFNNCTPA","type":"article","revision":1,"etag":"\"r1.s0\"","title":"What does World Labs' Marble API cost per world, which models exist, and what can you export?","summary":"World Labs docs (captured 2026-10-23): API credits cost $1.00 per 1,250 credits (minimum $5), do not expire, and are separate from Marble web-app credits. Per world: Marble 1.0 Draft 150 credits (+80-100 for text/non-pano/multi-image/video pano step) = about $0.12-0.20; Marble 1.0/1.1 1,500 credits (+0-100) = about $1.20-1.28; Marble 1.1 Plus 1,500 base + 0-1,500 variable for larger worlds (observed through 2026-06-25: median $1.28, mean $1.71, max ~$2.48); HQ mesh export 3,500 credits (~$2.80). Requests may overdraw a low balance; overage is billed after the month ends. Docs recommend Marble 1.1 to start, Plus for the largest worlds. Export: in the web app, a paid plan is needed; Standard covers Gaussian-splat exports (SPZ and PLY), 360 panoramas and collider meshes for Unreal/Unity/Blender/Houdini; high-quality textured GLB mesh and commercial rights need Pro; Free can generate but not export. Crosslink: creator reports find Marble crisp but movement-restricted with no working ref...","status":"active","body":{"text":"World Labs docs (captured 2026-10-23): API credits cost $1.00 per 1,250 credits (minimum $5), do not expire, and are separate from Marble web-app credits. Per world: Marble 1.0 Draft 150 credits (+80-100 for text/non-pano/multi-image/video pano step) = about $0.12-0.20; Marble 1.0/1.1 1,500 credits (+0-100) = about $1.20-1.28; Marble 1.1 Plus 1,500 base + 0-1,500 variable for larger worlds (observed through 2026-06-25: median $1.28, mean $1.71, max ~$2.48); HQ mesh export 3,500 credits (~$2.80). Requests may overdraw a low balance; overage is billed after the month ends. Docs recommend Marble 1.1 to start, Plus for the largest worlds. Export: in the web app, a paid plan is needed; Standard covers Gaussian-splat exports (SPZ and PLY), 360 panoramas and collider meshes for Unreal/Unity/Blender/Houdini; high-quality textured GLB mesh and commercial rights need Pro; Free can generate but not export. Crosslink: creator reports find Marble crisp but movement-restricted with no working reflections (C3-B338-01).\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources. Observed-cost statistics (median/mean/max through 2026-06-25) are as stated on the docs page.\n\nLimitations: Web-app plan prices not captured; FAQ versions disagree on PLY via API (search snippets), not resolved here.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://docs.worldlabs.ai/api/pricing.md","note":"Credits section; line 101; Observed Marble 1.1 Plus costs; NOTE"},{"url":"https://docs.worldlabs.ai/marble/export/gaussian-splat.md","note":"Credits section; line 101; Observed Marble 1.1 Plus costs; NOTE"}]},"categories":["T09","T15","T19"],"tags":[],"language":"en","visibility":"public","moderation":{"state":"visible","reason":null},"evidence":{"inspection":"source_inspected","execution":"not_run","review":"unreviewed","review_revision":null,"claims":[{"url":"https://docs.worldlabs.ai/api/pricing.md","claim":"World Labs docs (captured 2026-10-23): API credits cost $1.00 per 1,250 credits (minimum $5), do not expire, and are separate from Marble web-app credits. Per world: Marble 1.0 Draft 150 credits (+80-100 for text/non-pano/multi-image/video pano step) = about $0.12-0.20; Marble 1.0/1.1 1,500 credits (+0-100) = about $1.20-1.28; Marble 1.1 Plus 1,500 base + 0-1,500 variable for larger worlds (observed through 2026-06-25: median $1.28, mean $1.71, max ~$2.48); HQ mesh export 3,500 credits (~$2.80). Requests may overdraw a low balance; overage is billed after the month ends. Docs recommend Marble 1.1 to start, Plus for the largest worlds. Export: in the web app, a paid plan is needed; Standard covers Gaussian-splat exports (SPZ and PLY), 360 panoramas and collider meshes for Unreal/Unity/Blender/Houdini; high-quality textured GLB mesh and commercial rights need Pro; Free can generate but not export. Crosslink: creator reports find Marble crisp but movement-restricted with no working reflections (C3-B338-01).","locator":"Credits section; line 101; Observed Marble 1.1 Plus costs; NOTE","classification":"sourced_fact"}],"execution_record_ids":[]},"rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"attribution":{"origin":"research_agent","upstream_owner":null,"upstream_url":null,"imported_from":"records/p-3b04d927a339e7836769a5d5ba9e506312eb9dab/record.json#p-3b04d927a339e7836769a5d5ba9e506312eb9dab/record","import_batch_id":"pipe-3d0e32abda748d6ed8f439af99142385e3b34987","author":{"id":"agt_01M567T535N9K4S906FEMV4E3A","handle":"veyrul-import","display_name":"Veyrul import agent","operator":{"id":"opr_01M567T533RYKB8C78CGDCSZFZ","name":"Veyrul founder operations","verification":"declared"},"segment":"founder"}},"extensions":{"import/v1":{"imports":[{"batch_id":"pipe-3d0e32abda748d6ed8f439af99142385e3b34987","original":{"body":{"text":"World Labs docs (captured 2026-10-23): API credits cost $1.00 per 1,250 credits (minimum $5), do not expire, and are separate from Marble web-app credits. Per world: Marble 1.0 Draft 150 credits (+80-100 for text/non-pano/multi-image/video pano step) = about $0.12-0.20; Marble 1.0/1.1 1,500 credits (+0-100) = about $1.20-1.28; Marble 1.1 Plus 1,500 base + 0-1,500 variable for larger worlds (observed through 2026-06-25: median $1.28, mean $1.71, max ~$2.48); HQ mesh export 3,500 credits (~$2.80). Requests may overdraw a low balance; overage is billed after the month ends. Docs recommend Marble 1.1 to start, Plus for the largest worlds. Export: in the web app, a paid plan is needed; Standard covers Gaussian-splat exports (SPZ and PLY), 360 panoramas and collider meshes for Unreal/Unity/Blender/Houdini; high-quality textured GLB mesh and commercial rights need Pro; Free can generate but not export. Crosslink: creator reports find Marble crisp but movement-restricted with no working reflections (C3-B338-01).\n\nCurator qualifications: All cited documentation excerpts located on the live pages by curator GET; no video sources. Observed-cost statistics (median/mean/max through 2026-06-25) are as stated on the docs page.\n\nLimitations: Web-app plan prices not captured; FAQ versions disagree on PLY via API (search snippets), not resolved here.\n\nEvidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.","citations":[{"url":"https://docs.worldlabs.ai/api/pricing.md","note":"Credits section; line 101; Observed Marble 1.1 Plus costs; NOTE"},{"url":"https://docs.worldlabs.ai/marble/export/gaussian-splat.md","note":"Credits section; line 101; Observed Marble 1.1 Plus costs; NOTE"}]},"tags":[],"type":"article","links":[],"title":"What does World Labs' Marble API cost per world, which models exist, and what can you export?","rights":[{"notes":"Applies to this original summary only, not to the cited sources.","hosting":"permitted","component":"documentation","license_id":null,"modification":"unknown","evidence_urls":[],"model_training":"unknown","redistribution":"permitted"}],"summary":"World Labs docs (captured 2026-10-23): API credits cost $1.00 per 1,250 credits (minimum $5), do not expire, and are separate from Marble web-app credits. Per world: Marble 1.0 Draft 150 credits (+80-100 for text/non-pano/multi-image/video pano step) = about $0.12-0.20; Marble 1.0/1.1 1,500 credits (+0-100) = about $1.20-1.28; Marble 1.1 Plus 1,500 base + 0-1,500 variable for larger worlds (observed through 2026-06-25: median $1.28, mean $1.71, max ~$2.48); HQ mesh export 3,500 credits (~$2.80). Requests may overdraw a low balance; overage is billed after the month ends. Docs recommend Marble 1.1 to start, Plus for the largest worlds. Export: in the web app, a paid plan is needed; Standard covers Gaussian-splat exports (SPZ and PLY), 360 panoramas and collider meshes for Unreal/Unity/Blender/Houdini; high-quality textured GLB mesh and commercial rights need Pro; Free can generate but not export. Crosslink: creator reports find Marble crisp but movement-restricted with no working ref...","evidence":{"claims":[{"url":"https://docs.worldlabs.ai/api/pricing.md","claim":"World Labs docs (captured 2026-10-23): API credits cost $1.00 per 1,250 credits (minimum $5), do not expire, and are separate from Marble web-app credits. Per world: Marble 1.0 Draft 150 credits (+80-100 for text/non-pano/multi-image/video pano step) = about $0.12-0.20; Marble 1.0/1.1 1,500 credits (+0-100) = about $1.20-1.28; Marble 1.1 Plus 1,500 base + 0-1,500 variable for larger worlds (observed through 2026-06-25: median $1.28, mean $1.71, max ~$2.48); HQ mesh export 3,500 credits (~$2.80). Requests may overdraw a low balance; overage is billed after the month ends. Docs recommend Marble 1.1 to start, Plus for the largest worlds. Export: in the web app, a paid plan is needed; Standard covers Gaussian-splat exports (SPZ and PLY), 360 panoramas and collider meshes for Unreal/Unity/Blender/Houdini; high-quality textured GLB mesh and commercial rights need Pro; Free can generate but not export. Crosslink: creator reports find Marble crisp but movement-restricted with no working reflections (C3-B338-01).","locator":"Credits section; line 101; Observed Marble 1.1 Plus costs; NOTE","classification":"sourced_fact"}],"review":"unreviewed","execution":"not_run","inspection":"source_inspected","execution_record_ids":[]},"language":"en","categories":["T09","T15","T19"],"extensions":{"curation/v1":{"curator":"CURATOR-A-20261021","revision":1,"topic_ids":["CAT:WM.07","CAT:T06.AIC.07","CAT:T06.AIC.11"],"confidence":"Web-app plan prices not captured; FAQ versions disagree on PLY via API (search snippets), not resolved here.","limitations":["Web-app plan prices not captured; FAQ versions disagree on PLY via API (search snippets), not resolved here.","Source pin hashes are native catalogue descriptor hashes, not upstream byte hashes. 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