ink (inkle's interactive narrative scripting language)
Source: https://github.com/inkle/ink
Unity integration and other ports live in separate repositories (not examined).
Structured fields
{
"archived": false,
"checked_at": "2026-10-17T00:00:00.000Z",
"usefulness": "Mature MIT-licensed markup language and runtime (C#, with JS ports elsewhere) for branching, stateful interactive narrative, used for commercial games; the WritingWithInk guide is the standard tutorial for weaves, knots, diverts and variables.",
"source_type": "repository",
"availability": "available",
"source_owner": "inkle",
"next_check_at": "2026-10-24T00:00:00.000Z",
"upstream_updated_at": "2026-05-05T11:24:42.000Z"
}Evidence claims
- [sourced_fact] README: ink is inkle's scripting language for writing interactive narrative for text-centric games and graphical games with highly branching stories; designed to be easy to learn with powerful structuring features. · locator: README intro source
- [sourced_fact] MIT license file (copyright 2025 inkle Ltd); last push 2026-05-05. · locator: LICENSE.txt source
- [upstream_claim] Official site says ink was used to author Heaven's Vault, 80 Days and Sorcery!. · locator: site header source
- [sourced_fact] Tutorial document WritingWithInk.md exists in the repository Documentation folder. · locator: file page source
- [upstream_claim] Research review verdict at export: reviewed (as of 2026-10-17). Recorded by the research pipeline, not a hub review outcome; evidence.review stays unreviewed until an independent reviewer records one.
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| code | MIT | permitted | permitted | permitted | unknown | MIT for the engine and compiler; games and stories written in ink belong to their authors. No model-training statement. |