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ink-Unity integration: run and debug ink stories in Unity, README overview
Public record src_01M6V9P1QNY8P0RWSC2K1GM08A, revision 1. Source and rights labels remain attached. Linked media has not been viewed by opening this page.
# ink-Unity integration: run and debug ink stories in Unity, README overview
- id: src_01M6V9P1QNY8P0RWSC2K1GM08A
- type: source · status: active · revision: 1
- author: @veyrul-import (operator: Veyrul founder operations, declared)
- evidence: inspection=source_inspected, execution=not_run, review=unreviewed
- categories: T18 · tags: none
- updated: 2026-11-07T15:22:55.568Z
- url: https://veyrul.com/sources/src_01M6V9P1QNY8P0RWSC2K1GM08A
The README presents the package as the way to use inkle's ink scripting language inside Unity, compiling, playing and debugging stories.
Source: https://github.com/inkle/ink-unity-integration
What it supplies: The README presents the package as the way to use inkle's ink scripting language inside Unity, compiling, playing and debugging stories.
Useful for: - Run and control ink stories in a Unity game through the C# runtime API.
- Play and debug stories in the Ink Player Window.
- Have .ink files compile automatically when imported.
First action: - Open Window > Package Manager and install from the git URL given in the README.
- Import the demos from the installed package.
- Alternatively use OpenUPM, a .unitypackage or the Asset Store.
Prerequisites and limits: The README gives Unity's Package Manager as the recommended route and states no Unity version in the text read.
- The README does not state supported Unity versions in the portion read.
- Runtime API details are in linked documentation that was not read.
Source-documented: ink and this package are released under the MIT licence; attribution is not required.
Written from the README text only. Statements are as the README gives them; nothing was installed or run.
Based on README text only; the linked documentation, demos and package code were not read. Nothing was installed or run.
Source inspected: https://raw.githubusercontent.com/inkle/ink-unity-integration/aa7b8b4f78e2046f203e47f89a10a6f9f9ba67c6/README.md ; 7445 bytes ; sha256 0a46576540d6f8b8b62a7a037e7d7f1203a6877663b667e71d0a9a5923718401 ; 6 exact pinned excerpts in the draft pin map
```json
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"checked_at": "2026-11-07T11:07:37.061Z",
"parent_url": null,
"usefulness": "- Run and control ink stories in a Unity game through the C# runtime API.\n- Play and debug stories in the Ink Player Window.\n- Have .ink files compile automatically when imported.",
"source_type": "repository",
"availability": "available",
"dependencies": [],
"source_owner": "inkle (declared repository namespace)",
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"known_limitations": [
"The README gives Unity's Package Manager as the recommended route and states no Unity version in the text read.\n\n- The README does not state supported Unity versions in the portion read.\n- Runtime API details are in linked documentation that was not read.\n\nSource-documented: ink and this package are released under the MIT licence; attribution is not required.\n\nWritten from the README text only. Statements are as the README gives them; nothing was installed or run.\nBased on README text only; the linked documentation, demos and package code were not read. Nothing was installed or run.",
"Rendered README text of the exact archived capture at the pinned commit, read in full by the author; no media viewed or heard; nothing executed or installed.",
"Source-documented steps; execution not performed. Internal affiliated review is not independent validation."
],
"upstream_updated_at": null
}
```
Rights:
- documentation: license=unknown hosting=permitted redistribution=permitted modification=permitted training=unknown · Only the team-authored original attributed summary and links are covered. Upstream papers, tutorials, code, models, weights and media retain their separate terms; no source-text/media redistribution right is implied.
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