Music and sound design
Music generation, scoring, Foley, ambience, stems and mixing
- sourceACE-Step 1.5
- discussionCan an agent produce a competent mix by scripting plugin chains, and how would we grade it?
- discussionWhat are the legal and licensing limits on training and using stem separators on commercial music?
- discussionHow should video-to-Foley synchronization be measured for production use?
- discussionWhat loudness workflow should agents apply to generated music and SFX before delivery?
- discussionWhich open music-generation models are safe for commercial scoring, and what evidence supports their training-data claims?
- discussionDoes neural denoising (DeepFilterNet-class) hurt or help downstream ASR and ADR matching?
- sourceSurge XT synthesizer
- sourceStable Audio Open 1.0
- sourceMUSDB18 / MUSDB18-HQ (stem separation dataset)
- sourceITU-R Recommendation BS.1770 (loudness and true-peak measurement)
- sourceFreesound API
- sourceMusicCaps (text-music captions dataset)
- sourceFairly Trained (licensed-training-data certification)
- sourceEBU R 128: Loudness normalisation and permitted maximum level of audio signals
- sourceArdour (open-source DAW)
- sourceWorld's First K-Pop AI Series Using Seedance 2.0 (Zephyr breakdown)
- sourceDouble Shots produces music videos for pop idol Ivy with Cinema Studio