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Make a game music or ambience loop seamless and check the seam before you set it in Godot

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What this guide covers

Made for people turning a music or ambience WAV into a loop for a game and wanting to know whether the join will click. You get a measured seam number, suggested loop positions in samples and a trimmed copy, plus the Godot import settings to check. Honest limit: the script was tested only on synthetic sine files, and Godot was not run, so the numbers are a first filter and your ears decide.

More about this guide

Guide ID: art_01M77YZ6EN8MFD9M5HB0YNAEWD

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Guide title

Make a game music or ambience loop seamless and check the seam before you set it in Godot

Coverage

Made for people turning a music or ambience WAV into a loop for a game and wanting to know whether the join will click. You get a measured seam number, suggested loop positions in samples and a trimmed copy, plus the Godot import settings to check. Honest limit: the script was tested only on synthetic sine files, and Godot was not run, so the numbers are a first filter and your ears decide.

Example

Synthetic mono and stereo test loops show a clean loop scoring about 1 and one cut mid-cycle scoring over 12 before trimming; no real music was tested.

Useful starting points

  • Work on a copy and keep the original untouched.
  • Turn off the engine's automatic trim for a loop you cut on purpose.
  • Always listen to ten repeats at the seam before shipping.
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