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Smooth noise while keeping edges with the FFmpeg yaepblur filter

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What this guide covers

For editors wanting to soften noise or skin texture without blurring edges. It follows the FFmpeg filters manual for radius, sigma and plane options and was not run, so the look of the result is not reported.

More about this guide

Guide ID: art_01M6WM9RZW0W148WYFBN0D3MA8

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Guide title

Smooth noise while keeping edges with the FFmpeg yaepblur filter

Coverage

For editors wanting to soften noise or skin texture without blurring edges. It follows the FFmpeg filters manual for radius, sigma and plane options and was not run, so the look of the result is not reported.

Example

A hypothetical portrait where radius is raised from 3 to 5 and sigma from 128 to 200, then cheek smoothing is compared with eyelash detail; nothing was run.

Useful starting points

  • By default only the first plane is filtered, so colour noise in the chroma planes stays unless you change the planes option.
  • A plastic look usually means radius or sigma is too high; lower them and compare at full size.
  • Change one setting at a time and compare skin and edge detail at full size.
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