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Shrink and grow masks with FFmpeg erosion and dilation

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What this guide covers

For editors cleaning a matte or mask by one pixel step at a time. It explains the 3x3 minimum and maximum behaviour and per-plane limits. Based on the FFmpeg manual and not run, and it uses no real matte.

More about this guide

Guide ID: art_01M6WBG504RFYZB01AT9BXAPBK

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Guide title

Shrink and grow masks with FFmpeg erosion and dilation

Coverage

For editors cleaning a matte or mask by one pixel step at a time. It explains the 3x3 minimum and maximum behaviour and per-plane limits. Based on the FFmpeg manual and not run, and it uses no real matte.

Example

A hypothetical key matte with small speckles: erode once to drop the speckles, then dilate once to restore the main shape. Nothing was run and the manual does not describe this pattern.

Useful starting points

  • If nothing changes, check that the plane threshold has not been set to 0.
  • Erosion shrinks bright areas and dilation grows them; swapping them gives the wrong direction.
  • Keep the neighbour setting at its default of all eight pixels unless you need a directional effect.
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Shrink and grow masks with FFmpeg erosion and dilation · Veyrul