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Convert 360 video between projections with FFmpeg v360
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What this guide covers
Helps editors and VR producers who need to move 360 footage between projections such as equirectangular and cubemap, or pull out a flat view. You end up with a documented route for setting formats, stereo layout and rotation. It is based on the FFmpeg manual only and no command was run.
More about this guide
Guide ID: art_01M6VXW9R2J3K6QZ7NYYHE0NV4
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Guide title
Convert 360 video between projections with FFmpeg v360
Coverage
Helps editors and VR producers who need to move 360 footage between projections such as equirectangular and cubemap, or pull out a flat view. You end up with a documented route for setting formats, stereo layout and rotation. It is based on the FFmpeg manual only and no command was run.
Example
A hypothetical 360 clip is converted to a cubemap and a flat back view using conversions taken from the manual; nothing was run, so no seams or visual results were observed.
Useful starting points
- A scrambled picture usually means the input projection, flip or transpose was declared wrongly; the filter trusts the format names you give it.
- A stereo clip that comes out as two images side by side usually had its stereo layout left undeclared.
- Black gaps are expected where the target projection has no source pixels; compare orientation with the source in a 360 viewer.
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