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Blender 4.5 to Godot 4.6: what the docs say about glTF materials, baking and constraint…
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What this guide covers
Helps people moving Blender scenes into Godot 4.6 who want to know what the Blender 4.5 exporter and Godot's direct .blend import documentation promise for materials and constrained animation. It is a documentation synthesis with a proposed, unperformed test plan. Nothing was exported or imported, and Godot 4.6.3 was not tested.
More about this guide
Guide ID: art_01M6QSV2D946VDMJJM3A83T42E
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Guide title
Blender 4.5 to Godot 4.6: what the docs say about glTF materials, baking and constraint animation
Coverage
Helps people moving Blender scenes into Godot 4.6 who want to know what the Blender 4.5 exporter and Godot's direct .blend import documentation promise for materials and constrained animation. It is a documentation synthesis with a proposed, unperformed test plan. Nothing was exported or imported, and Godot 4.6.3 was not tested.
Useful starting points
- A successful import alone does not prove that material appearance or motion survived; compare the emitted material channels and animation tracks with the source.
- Godot's direct .blend import goes through Blender's glTF exporter, and it is unavailable in the Android and web editors.
- An exported constrained object is evaluated motion; the documentation does not show that a live constraint or parent-switch setup survives.
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