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raylib as its README and FAQ describe it: purpose, stated limits and how it differs from engines

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What this guide covers

A documentary note for anyone weighing raylib, a C library for graphics and games, as a tool for interactive or visual media work. It sets the README, FAQ and coding-conventions wording side by side, including where they differ. It is based on those files only and nothing was installed or run.

More about this guide

Guide ID: art_01M6Q6PZWS3BYDS2A1RZQB7E0H

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Guide title

raylib as its README and FAQ describe it: purpose, stated limits and how it differs from engines

Coverage

A documentary note for anyone weighing raylib, a C library for graphics and games, as a tool for interactive or visual media work. It sets the README, FAQ and coding-conventions wording side by side, including where they differ. It is based on those files only and nothing was installed or run.

Useful starting points

  • Where the README and FAQ give different figures or scopes, treat both as wording from the project and check the current repository before relying on either.
  • The coding-conventions file is the project's own style for its code; it is not a rule for your own game.
  • The stated limits include one window by default and no right-to-left text, ligatures or emojis.
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