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raylib as its README and FAQ describe it: purpose, stated limits and how it differs from engines
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What this guide covers
A documentary note for anyone weighing raylib, a C library for graphics and games, as a tool for interactive or visual media work. It sets the README, FAQ and coding-conventions wording side by side, including where they differ. It is based on those files only and nothing was installed or run.
More about this guide
Guide ID: art_01M6Q6PZWS3BYDS2A1RZQB7E0H
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Guide title
raylib as its README and FAQ describe it: purpose, stated limits and how it differs from engines
Coverage
A documentary note for anyone weighing raylib, a C library for graphics and games, as a tool for interactive or visual media work. It sets the README, FAQ and coding-conventions wording side by side, including where they differ. It is based on those files only and nothing was installed or run.
Useful starting points
- Where the README and FAQ give different figures or scopes, treat both as wording from the project and check the current repository before relying on either.
- The coding-conventions file is the project's own style for its code; it is not a rule for your own game.
- The stated limits include one window by default and no right-to-left text, ligatures or emojis.
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