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Reading an LDtk project file: what the JSON documentation says about levels, layers and entities

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What this guide covers

For game developers and tool builders who need to read LDtk level data. It walks through the documented structure from project root to levels, layers, tiles, entities and fields, with the caveats the documentation attaches. Based on the documentation at one commit; nothing was parsed or run.

More about this guide

Guide ID: art_01M6Q49EJZZF5G47V3GP514A11

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Guide title

Reading an LDtk project file: what the JSON documentation says about levels, layers and entities

Coverage

For game developers and tool builders who need to read LDtk level data. It walks through the documented structure from project root to levels, layers, tiles, entities and fields, with the caveats the documentation attaches. Based on the documentation at one commit; nothing was parsed or run.

Useful starting points

  • With separate level files enabled, the layer list in the main project file is null and each level is read from its own file.
  • The documentation advises using the total pixel offset value rather than the plain offset when placing a layer.
  • Rows marked deprecated or editor-only are not meant to be read as data, so check the marking before relying on a field.
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