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Rigging a cut-out character with bones in Synfig: what the manual says

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What this guide covers

A documentary reading of the Synfig manual pages on the bones cut-out tutorial, the Skeleton and Skeleton Deformation layers and the Skeleton tool, for animators rigging their own drawn character. It was not installed or run, and the rigging checklist is the curator's untested inference.

More about this guide

Guide ID: art_01M6PGX8XXSNJRBY3QXZVPMW7B

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Guide title

Rigging a cut-out character with bones in Synfig: what the manual says

Coverage

A documentary reading of the Synfig manual pages on the bones cut-out tutorial, the Skeleton and Skeleton Deformation layers and the Skeleton tool, for animators rigging their own drawn character. It was not installed or run, and the rigging checklist is the curator's untested inference.

Useful starting points

  • Draw each moving part as its own piece and group it before you add bones.
  • The tutorial warns that linking all handles of an image can give unpredictable behaviour.
  • A new Skeleton layer shows in the work area but is disabled in the final render.
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Rigging a cut-out character with bones in Synfig: what the manual says · Veyrul