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Material Maker manual: building a procedural or PBR material and exporting it (documentation…
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What this guide covers
Summarises what the Material Maker manual pages say about node-graph materials, painting projects, the Material node's export targets and the command line, for artists making textures for their own work. It lists what exporting produces for Blender, Godot, Unity and Unreal. Based on the documentation only; nothing was installed or exported.
More about this guide
Guide ID: art_01M6NM6VHXXW2BFKTKCSQF0M88
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Guide title
Material Maker manual: building a procedural or PBR material and exporting it (documentation only, not run)
Coverage
Summarises what the Material Maker manual pages say about node-graph materials, painting projects, the Material node's export targets and the command line, for artists making textures for their own work. It lists what exporting produces for Blender, Godot, Unity and Unreal. Based on the documentation only; nothing was installed or exported.
Useful starting points
- Per the manual, a graph can have only one Material node, and each input accepts a single connection.
- For Blender the manual says only image files are generated and the material is built by hand in the shader editor.
- Panel and menu names come from one documentation snapshot and may differ in your version, so confirm in the app.
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