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First tile map in Tiled: a documentation checklist for maps, tilesets, layers, objects and…
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What this guide covers
For game and animation artists starting a first tile map in Tiled. It orders what the official manual pages say about creating a map, adding a tileset, painting, and placing objects and tile collision shapes. It is based on the documentation only; nothing was installed and no map was built.
More about this guide
Guide ID: art_01M6NC6VAHKT94TXT6J2MT281X
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Guide title
First tile map in Tiled: a documentation checklist for maps, tilesets, layers, objects and collision
Coverage
For game and animation artists starting a first tile map in Tiled. It orders what the official manual pages say about creating a map, adding a tileset, painting, and placing objects and tile collision shapes. It is based on the documentation only; nothing was installed and no map was built.
Useful starting points
- Keep each tileset in its own file rather than embedded, so tile collision and animation data is shared by every map that uses it.
- Tile size sets the grid, not the render size on its own, so check it against your art before painting.
- The licence summary in the repository lists different licences per component; read the full texts yourself before reusing any part.
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