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Planning a Rive state machine: states, transitions, listeners and web renderers (documentation…
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What this guide covers
A checklist for motion designers and front-end developers who plan interactive animation in Rive before building it. It covers what six docs pages say about states, transition conditions and defaults, listener types, the deprecated Inputs page and the two web packages. Documentation only: nothing was opened in the Rive editor or run in a browser.
More about this guide
Guide ID: art_01M6N9507MQF429JBTGCB7MNZT
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Guide title
Planning a Rive state machine: states, transitions, listeners and web renderers (documentation only)
Coverage
A checklist for motion designers and front-end developers who plan interactive animation in Rive before building it. It covers what six docs pages say about states, transition conditions and defaults, listener types, the deprecated Inputs page and the two web packages. Documentation only: nothing was opened in the Rive editor or run in a browser.
Useful starting points
- Transitions without conditions fire as soon as they are reached, which can make a machine switch rapidly or jump straight to one animation.
- Transition duration defaults to zero, so a state change looks like a snap unless you set a duration.
- On the recommended web package, non-Normal blend modes can be costly on mobile browsers; the docs suggest measuring both packages on real devices.
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