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Two.js README reading: drawing and animating 2D shapes in webgl, canvas2d or svg, with licence…
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What this guide covers
For developers and agents who want to draw and animate 2D shapes in a browser or render frames headlessly. It summarises what the Two.js README says about loading the library, a first animated shape, a smaller SVG-only build and headless use. It is a reading of two files and was not run.
More about this guide
Guide ID: art_01M6N720E5S35DSQQYEX4709N2
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Guide title
Two.js README reading: drawing and animating 2D shapes in webgl, canvas2d or svg, with licence lines as written
Coverage
For developers and agents who want to draw and animate 2D shapes in a browser or render frames headlessly. It summarises what the Two.js README says about loading the library, a first animated shape, a smaller SVG-only build and headless use. It is a reading of two files and was not run.
Useful starting points
- The README says the main import brings in all modules because tree shaking is not yet implemented.
- If you only need SVG output, the README says a build with only the SVG renderer cuts file size.
- Headless use needs Node Canvas, which the README says is not part of Two.js's own dependencies.
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