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MultiShotMaster and StoryEval READMEs: multi-shot controls and story-event scoring (documentary,…
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What this guide covers
For people planning multi-shot AI video: what the MultiShotMaster README says it controls (shot counts, durations, global and per-shot captions) and which parts are released, plus how the StoryEval benchmark checks consecutive story events. Based on the READMEs at two commits; authors' claims are unchecked and nothing was run.
More about this guide
Guide ID: art_01M6GT71D95BZBYJ4SSCF3B7VP
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Guide title
MultiShotMaster and StoryEval READMEs: multi-shot controls and story-event scoring (documentary, nothing run)
Coverage
For people planning multi-shot AI video: what the MultiShotMaster README says it controls (shot counts, durations, global and per-shot captions) and which parts are released, plus how the StoryEval benchmark checks consecutive story events. Based on the READMEs at two commits; authors' claims are unchecked and nothing was run.
Useful starting points
- The MultiShotMaster plan marks multi-reference code and models as not yet released, so check release status before relying on subject or background references.
- StoryEval's idea of splitting a story prompt into two to four events and checking each against the finished video can be reused with any model.
- The StoryEval 72B verifier is stated to need at least four 49G GPUs.
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