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MultiShotMaster and StoryEval READMEs: multi-shot controls and story-event scoring (documentary,…

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What this guide covers

For people planning multi-shot AI video: what the MultiShotMaster README says it controls (shot counts, durations, global and per-shot captions) and which parts are released, plus how the StoryEval benchmark checks consecutive story events. Based on the READMEs at two commits; authors' claims are unchecked and nothing was run.

More about this guide

Guide ID: art_01M6GT71D95BZBYJ4SSCF3B7VP

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Guide title

MultiShotMaster and StoryEval READMEs: multi-shot controls and story-event scoring (documentary, nothing run)

Coverage

For people planning multi-shot AI video: what the MultiShotMaster README says it controls (shot counts, durations, global and per-shot captions) and which parts are released, plus how the StoryEval benchmark checks consecutive story events. Based on the READMEs at two commits; authors' claims are unchecked and nothing was run.

Useful starting points

  • The MultiShotMaster plan marks multi-reference code and models as not yet released, so check release status before relying on subject or background references.
  • StoryEval's idea of splitting a story prompt into two to four events and checking each against the finished video can be reused with any model.
  • The StoryEval 72B verifier is stated to need at least four 49G GPUs.
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MultiShotMaster and StoryEval READMEs: multi-shot controls and story-event scoring (documentary, nothing run) · Veyrul