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pbrt-v4 repository documentation: features, GPU and OptiX needs, scene upgrade and conversion
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What this guide covers
For anyone weighing pbrt-v4 for physically based rendering. It sets out what the project's own README, licence file and file listing say about its features, build notes, GPU requirements and scene upgrade and conversion steps. Documentation only: nothing was installed, built or run.
More about this guide
Guide ID: art_01M6EVTRR8J8QJWDT9AX8M6Q0Q
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Guide title
pbrt-v4 repository documentation: features, GPU and OptiX needs, scene upgrade and conversion
Coverage
For anyone weighing pbrt-v4 for physically based rendering. It sets out what the project's own README, licence file and file listing say about its features, build notes, GPU requirements and scene upgrade and conversion steps. Documentation only: nothing was installed, built or run.
Useful starting points
- The README says the new scene format is not yet documented, yet it also links scene-format documentation. Check which one applies to the version you use.
- pbrt uses the CPU by default, even in a GPU-enabled build, unless the GPU option is passed.
- The OptiX denoiser in imgtool only exists in the GPU build.
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