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LutLight2D, a Unity pixel-art lighting package: what its README and manifest state (files read,…
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What this guide covers
A source note for 2D game artists and Unity developers who want stylised pixel-art lighting that swaps colours rather than tinting them. It records the technique, setup steps, stated Unity versions and licence as the files describe them. Nothing was installed or run and the README images and videos were not viewed.
More about this guide
Guide ID: art_01M6DW33ZBATVEVMFJVPYNK2P1
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Guide title
LutLight2D, a Unity pixel-art lighting package: what its README and manifest state (files read, nothing run)
Coverage
A source note for 2D game artists and Unity developers who want stylised pixel-art lighting that swaps colours rather than tinting them. It records the technique, setup steps, stated Unity versions and licence as the files describe them. Nothing was installed or run and the README images and videos were not viewed.
Useful starting points
- The README says the shader reads the lighting texture from the URP 2D Renderer, so a URP asset must be configured even though the manifest lists no dependencies.
- If the result looks unchanged after setting the gradients, the README says to press the Bake button when baking did not happen automatically.
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