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Unity URP volumetric fog package documentation: versions, setup, limits and changelog (read, not…
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What this guide covers
A reading of the README, changelog and manifest of a Unity package that adds volumetric fog to URP, for developers deciding whether it fits a real-time scene. It records the stated Unity range, setup order, limitations and release history. Nothing was installed or run, and platform claims are the author's or user reports.
More about this guide
Guide ID: art_01M6DVMVJ9XAJT15PS6Z84TX85
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Guide title
Unity URP volumetric fog package documentation: versions, setup, limits and changelog (read, not run)
Coverage
A reading of the README, changelog and manifest of a Unity package that adds volumetric fog to URP, for developers deciding whether it fits a real-time scene. It records the stated Unity range, setup order, limitations and release history. Nothing was installed or run, and platform claims are the author's or user reports.
Useful starting points
- Fog, main-light and additional-light contributions are all off by default, and spot or point lights need their own component to contribute.
- The README lists multipass VR and WebGL as unsupported, and warns that transparent objects do not blend correctly with fog.
- With many additional lights, the README recommends Forward+ or Deferred+ over plain Forward or Deferred.
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