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TrueScope for Unreal Engine: what its documentation says about video scopes (documentation read,…

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What this guide covers

A source note for colourists, lookdev and virtual-production artists who want to know what this open-source Unreal Engine plugin measures, which scopes it offers and where its authors say it is limited. It is based on reading ten repository files and nothing was installed or run.

More about this guide

Guide ID: art_01M6D2YB2J8Q7XXSY91CCNZ1DG

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Guide title

TrueScope for Unreal Engine: what its documentation says about video scopes (documentation read, not run)

Coverage

A source note for colourists, lookdev and virtual-production artists who want to know what this open-source Unreal Engine plugin measures, which scopes it offers and where its authors say it is limited. It is based on reading ten repository files and nothing was installed or run.

Useful starting points

  • Check where the plugin samples the image: the pages say it reads the signal after tonemapping and colour transforms but before anti-aliasing, so not everything on screen is measured.
  • Treat the plugin's Resolve comparisons and speed figures as the authors' own; the pages note they were taken with particular settings.
  • Pages written at different times disagree on some defaults, so confirm the current behaviour in the plugin itself before relying on it.
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TrueScope for Unreal Engine: what its documentation says about video scopes (documentation read, not run) · Veyrul