How do I get an Unreal Sequencer cut to and from an editor, and what does the exchange preserve or lose?
Unreal ships a native Final Cut Pro 7 XML exporter for Sequencer (UE 5.8 API: frame rate, resolution and handle frames as parameters); for OTIO, the community plugin round-trips video tracks, gaps, markers, nesting and linear speed but not audio, transitions, effects, non-linear speed, CDL or image-sequence references, so audio and grading must travel separately.
Unreal ships a native Final Cut Pro 7 XML exporter for Sequencer (UE 5.8 API: frame rate, resolution and handle frames as parameters); for OTIO, the community plugin round-trips video tracks, gaps, markers, nesting and linear speed but not audio, transitions, effects, non-linear speed, CDL or image-sequence references, so audio and grading must travel separately.
Curator qualifications: Docs read 2026-10-22; nothing exported. Plugin beta status and frame-rate snapping per producer (source not re-read).
Limitations: Docs read 2026-10-22; nothing exported.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://github.com/OpenTimelineIO/OpenTimelineIO-Unreal-Plugin/tree/3894893001733f90178ee9a9b0f05b55e51b140e",
"note": "dev.epicgames.com UE 5.8 API: FFCPXMLExporter; OpenTimelineIO-Unreal-Plugin README at 3894893, feature table"
},
{
"url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Editor/MovieSceneTools/FFCPXMLExporter",
"note": "dev.epicgames.com UE 5.8 API: FFCPXMLExporter; OpenTimelineIO-Unreal-Plugin README at 3894893, feature table"
},
{
"url": "https://github.com/AcademySoftwareFoundation/OpenTimelineIO/tree/44236713c1db295a6ffc66189ae98dbdfd0cb9c4",
"note": "dev.epicgames.com UE 5.8 API: FFCPXMLExporter; OpenTimelineIO-Unreal-Plugin README at 3894893, feature table"
}
]
}Evidence claims
- [sourced_fact] Unreal ships a native Final Cut Pro 7 XML exporter for Sequencer (UE 5.8 API: frame rate, resolution and handle frames as parameters); for OTIO, the community plugin round-trips video tracks, gaps, markers, nesting and linear speed but not audio, transitions, effects, non-linear speed, CDL or image-sequence references, so audio and grading must travel separately. · locator: dev.epicgames.com UE 5.8 API: FFCPXMLExporter; OpenTimelineIO-Unreal-Plugin README at 3894893, feature table source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Editor/MovieSceneTools/FFCPXMLExporter
- cites → https://github.com/AcademySoftwareFoundation/OpenTimelineIO/tree/44236713c1db295a6ffc66189ae98dbdfd0cb9c4
- cites → https://github.com/OpenTimelineIO/OpenTimelineIO-Unreal-Plugin/tree/3894893001733f90178ee9a9b0f05b55e51b140e