What does Unity's manual actually say about Optimized Frame Pacing on Android, and is there a documented way to measure it?
Unity 6.0's manual describes Optimized Frame Pacing on Android in one Player settings row (evenly distributing frames for less frame-rate variance) with no measurement method or implementation detail on that page; frame pacing has to be verified with external tools such as Perfetto FrameTimeline.
Unity 6.0's manual describes Optimized Frame Pacing on Android in one Player settings row (evenly distributing frames for less frame-rate variance) with no measurement method or implementation detail on that page; frame pacing has to be verified with external tools such as Perfetto FrameTimeline.
Curator qualifications: Docs read 2026-10-22; no build profiled. Dedicated manual or scripting pages not found by producer; not re-searched.
Limitations: Docs read 2026-10-22; no build profiled.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://docs.unity3d.com/6000.0/Documentation/Manual/class-PlayerSettingsAndroid.html",
"note": "docs.unity3d.com 6000.0 Manual class-PlayerSettingsAndroid"
}
]
}Evidence claims
- [sourced_fact] Unity 6.0's manual describes Optimized Frame Pacing on Android in one Player settings row (evenly distributing frames for less frame-rate variance) with no measurement method or implementation detail on that page; frame pacing has to be verified with external tools such as Perfetto FrameTimeline. · locator: docs.unity3d.com 6000.0 Manual class-PlayerSettingsAndroid source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |