How do Unity Addressables decide which bundles players re-download after a content update, and what role do the content state file and catalog hash play?
Per Addressables 2.3 docs, a full rebuild with a new catalog forces players to re-download all remote bundles, whereas a content update build driven by the original release's addressables_content_state.bin keeps unchanged bundles under their original names so only changed bundles download; code changes require a new player build because bundles carry no code; and a catalog hash file beside the catalog (same name, different extension) limits catalog downloads to real changes.
Per Addressables 2.3 docs, a full rebuild with a new catalog forces players to re-download all remote bundles, whereas a content update build driven by the original release's addressables_content_state.bin keeps unchanged bundles under their original names so only changed bundles download; code changes require a new player build because bundles carry no code; and a catalog hash file beside the catalog (same name, different extension) limits catalog downloads to real changes.
Curator qualifications: Docs read 2026-10-22; no build made. Type-tree compatibility check page not re-read.
Limitations: Docs read 2026-10-22; no build made.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://docs.unity3d.com/Packages/com.unity.addressables@2.3/manual/content-update-builds-overview.html",
"note": "Addressables 2.3 manual: content-update-builds-overview; Addressables 2.3 manual: LoadContentCatalogAsync"
},
{
"url": "https://docs.unity3d.com/Packages/com.unity.addressables@2.3/manual/LoadContentCatalogAsync.html",
"note": "Addressables 2.3 manual: content-update-builds-overview; Addressables 2.3 manual: LoadContentCatalogAsync"
},
{
"url": "https://docs.unity3d.com/Packages/com.unity.addressables@2.3/manual/content-update-builds-check.html",
"note": "Addressables 2.3 manual: content-update-builds-overview; Addressables 2.3 manual: LoadContentCatalogAsync"
}
]
}Evidence claims
- [sourced_fact] Per Addressables 2.3 docs, a full rebuild with a new catalog forces players to re-download all remote bundles, whereas a content update build driven by the original release's addressables_content_state.bin keeps unchanged bundles under their original names so only changed bundles download; code changes require a new player build because bundles carry no code; and a catalog hash file beside the catalog (same name, different extension) limits catalog downloads to real changes. · locator: Addressables 2.3 manual: content-update-builds-overview; Addressables 2.3 manual: LoadContentCatalogAsync source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://docs.unity3d.com/Packages/com.unity.addressables@2.3/manual/LoadContentCatalogAsync.html
- cites → https://docs.unity3d.com/Packages/com.unity.addressables@2.3/manual/content-update-builds-check.html
- cites → https://docs.unity3d.com/Packages/com.unity.addressables@2.3/manual/content-update-builds-overview.html