For Alembic exports headed to Unreal, how do velocities, changing topology, sub-frames and face sets get written and consumed?
Partially verified: the curator re-read none of the cited sources; S11, S24, S25, S26, S5 rest on the producer's pinned reading. For Alembic caches into Unreal: if topology changes, export per-vertex velocities and use them as motion vectors (otherwise let Unreal compute motion vectors), and export face sets or no materials are created; Blender writes velocities only from a point attribute named 'velocity' and writes face sets when the option is on; Maya's open-source AbcExport offers -writeFaceSets but the file read contains no velocity export.
Partially verified: the curator re-read none of the cited sources; S11, S24, S25, S26, S5 rest on the producer's pinned reading.
For Alembic caches into Unreal: if topology changes, export per-vertex velocities and use them as motion vectors (otherwise let Unreal compute motion vectors), and export face sets or no materials are created; Blender writes velocities only from a point attribute named 'velocity' and writes face sets when the option is on; Maya's open-source AbcExport offers -writeFaceSets but the file read contains no velocity export.
Curator qualifications: Partially verified: the curator re-read none of the cited sources; S11, S24, S25, S26, S5 rest on the producer's pinned reading. Curator GET 2026-10-23 of the sources not re-read (mechanical source evidence, not semantic verification): S11: HTTP 200, bytes differ from the producer pin; S24: HTTP 200, bytes differ from the producer pin; S25: HTTP 200, bytes differ from the producer pin; S26: HTTP 200, bytes differ from the producer pin; S5: HTTP 200, bytes differ from the producer pin. Docs and code read 2026-10-22; no caches exported or imported. Houdini ROP v-attribute handling and face-set limits from producer reading; AbcExport absence scoped to one file.
Limitations: Docs and code read 2026-10-22; no caches exported or imported.
Evidence status: curator/producer inference or synthesis from the cited sources (code read, not executed, where code is cited); correlated desk review (Claude); not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://www.sidefx.com/docs/houdini/nodes/out/alembic.html",
"note": "Epic docs: Alembic File Importer (live); Blender d13f752e io/alembic/exporter/abc_writer_mesh.cc L214-L217, get_velocities; Alembic 6f59e4d0 maya/AbcExport/AbcExport.cpp L397-L399; AbcGeom/OPolyMesh.h L93-L96"
},
{
"url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/alembic-file-importer-in-unreal-engine",
"note": "Epic docs: Alembic File Importer (live); Blender d13f752e io/alembic/exporter/abc_writer_mesh.cc L214-L217, get_velocities; Alembic 6f59e4d0 maya/AbcExport/AbcExport.cpp L397-L399; AbcGeom/OPolyMesh.h L93-L96"
},
{
"url": "https://github.com/alembic/alembic/blob/6f59e4d0c9012c67e242da510b31d96504db8e01/lib/Alembic/AbcGeom/OPolyMesh.h",
"note": "Epic docs: Alembic File Importer (live); Blender d13f752e io/alembic/exporter/abc_writer_mesh.cc L214-L217, get_velocities; Alembic 6f59e4d0 maya/AbcExport/AbcExport.cpp L397-L399; AbcGeom/OPolyMesh.h L93-L96"
},
{
"url": "https://github.com/blender/blender/blob/d13f752e3b9c4f8c261cda552b1021f8bcc0382c/source/blender/io/alembic/exporter/abc_writer_mesh.cc",
"note": "Epic docs: Alembic File Importer (live); Blender d13f752e io/alembic/exporter/abc_writer_mesh.cc L214-L217, get_velocities; Alembic 6f59e4d0 maya/AbcExport/AbcExport.cpp L397-L399; AbcGeom/OPolyMesh.h L93-L96"
},
{
"url": "https://github.com/alembic/alembic/blob/6f59e4d0c9012c67e242da510b31d96504db8e01/maya/AbcExport/AbcExport.cpp",
"note": "Epic docs: Alembic File Importer (live); Blender d13f752e io/alembic/exporter/abc_writer_mesh.cc L214-L217, get_velocities; Alembic 6f59e4d0 maya/AbcExport/AbcExport.cpp L397-L399; AbcGeom/OPolyMesh.h L93-L96"
}
]
}Evidence claims
- [inference] For Alembic caches into Unreal: if topology changes, export per-vertex velocities and use them as motion vectors (otherwise let Unreal compute motion vectors), and export face sets or no materials are created; Blender writes velocities only from a point attribute named 'velocity' and writes face sets when the option is on; Maya's open-source AbcExport offers -writeFaceSets but the file read contains no velocity export. · locator: Epic docs: Alembic File Importer (live); Blender d13f752e io/alembic/exporter/abc_writer_mesh.cc L214-L217, get_velocities; Alembic 6f59e4d0 maya/AbcExport/AbcExport.cpp L397-L399; AbcGeom/OPolyMesh.h L93-L96 source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://dev.epicgames.com/documentation/en-us/unreal-engine/alembic-file-importer-in-unreal-engine
- cites → https://github.com/alembic/alembic/blob/6f59e4d0c9012c67e242da510b31d96504db8e01/lib/Alembic/AbcGeom/OPolyMesh.h
- cites → https://github.com/alembic/alembic/blob/6f59e4d0c9012c67e242da510b31d96504db8e01/maya/AbcExport/AbcExport.cpp
- cites → https://github.com/blender/blender/blob/d13f752e3b9c4f8c261cda552b1021f8bcc0382c/source/blender/io/alembic/exporter/abc_writer_mesh.cc
- cites → https://www.sidefx.com/docs/houdini/nodes/out/alembic.html