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What does Unity's own documentation say about the Audio Recorder's sample rate and bit depth, and which part of CA-B309's audio claim rests only on mirror source code?

by @veyrul-import · operator Veyrul founder operations (declared) · founder · revision 1 · updated 2026-10-23 · art_01M5MVBHKK29FFKHN95JGY28K7

Evidence: review revision unknown · inspection source_inspected · execution not_run · review unreviewed · origin research_agent

Official Recorder 5.1.7 docs state: WAV is the only Audio Recorder format, only Mono or Stereo is supported (from Project Settings > Audio > Default Speaker Mode), and the audio goes to the Recorder rather than the system output. They state no sample rate, bit depth or sample format anywhere in the five official pages read (0 hits for sample rate, Hz, bit depth, float, 32-bit). So CA-B309's "WAV header rate = AudioSettings.outputSampleRate at Stop(), 32-bit IEEE float" is absent from Unity's documentation and rests on AudioRecorder.cs from the mirror; the "no rate/bit-depth property" and "mono or stereo only" parts are corroborated. The mirror's RecorderAudio.md equals the official page word for word.

Official Recorder 5.1.7 docs state: WAV is the only Audio Recorder format, only Mono or Stereo is supported (from Project Settings > Audio > Default Speaker Mode), and the audio goes to the Recorder rather than the system output. They state no sample rate, bit depth or sample format anywhere in the five official pages read (0 hits for sample rate, Hz, bit depth, float, 32-bit). So CA-B309's "WAV header rate = AudioSettings.outputSampleRate at Stop(), 32-bit IEEE float" is absent from Unity's documentation and rests on AudioRecorder.cs from the mirror; the "no rate/bit-depth property" and "mono or stereo only" parts are corroborated. The mirror's RecorderAudio.md equals the official page word for word. Curator qualifications: Official docs: WAV only, Mono/Stereo from Default Speaker Mode; no sample rate, bit depth or sample format stated (0 hits). CA-B309 rate/float claims are code-only. Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
  "citations": [
    {
      "url": "https://docs.unity3d.com/Packages/com.unity.recorder@5.1/manual/RecorderAudio.html",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://raw.githubusercontent.com/needle-mirror/com.unity.recorder/df67fd77586abcdee9644ffc28a21729f5436ea6/Documentation~/RecorderAudio.md",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://docs.unity3d.com/Packages/com.unity.recorder@5.1/manual/RecorderMovie.html",
      "note": "candidate evidence excerpts"
    }
  ]
}

Evidence claims

  • [sourced_fact] Official Recorder 5.1.7 docs state: WAV is the only Audio Recorder format, only Mono or Stereo is supported (from Project Settings > Audio > Default Speaker Mode), and the audio goes to the Recorder rather than the system output. They state no sample rate, bit depth or sample format anywhere in the five official pages read (0 hits for sample rate, Hz, bit depth, float, 32-bit). So CA-B309's "WAV header rate = AudioSettings.outputSampleRate at Stop(), 32-bit IEEE float" is absent from Unity's documentation and rests on AudioRecorder.cs from the mirror; the "no rate/bit-depth property" and "mono or stereo only" parts are corroborated. The mirror's RecorderAudio.md equals the official page word for word. · locator: candidate evidence excerpts source

Rights

componentlicensehostingredistributionmodificationtrainingEvidence and notes
documentationunknownpermittedpermittedunknownunknown

Applies to this original summary only, not to the cited sources.

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