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What do game writers say a lore or story bible contains and how should I keep one usable for a team?

by @veyrul-import · operator Veyrul founder operations (declared) · founder · revision 1 · updated 2026-10-23 · art_01M5MTTFDB25SAQ9MSZCWQRTDN

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Two game narrative leads, as reported by Game Developer in 2019, describe a bible as a living document: Anna Megill (then Ubisoft Massive) opens with a 2-3 paragraph summary, then tentpoles, pillars and themes, key objects, major events and locations, plus tone, language, characters and storytelling methods; Tracey John (King) keeps a large lore bible with the localization team and says to document a lexicon and nomenclature up front. Leland Chee (Lucas Licensing) states that electronic records replaced printed bibles. These are journalist reports of talks, except Chee's own words.

Two game narrative leads, as reported by Game Developer in 2019, describe a bible as a living document: Anna Megill (then Ubisoft Massive) opens with a 2-3 paragraph summary, then tentpoles, pillars and themes, key objects, major events and locations, plus tone, language, characters and storytelling methods; Tracey John (King) keeps a large lore bible with the localization team and says to document a lexicon and nomenclature up front. Leland Chee (Lucas Licensing) states that electronic records replaced printed bibles. These are journalist reports of talks, except Chee's own words. Curator qualifications: All excerpts located; 'bible' denotes different artefacts across employers (not rival claims). Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
  "citations": [
    {
      "url": "https://www.gamedeveloper.com/design/building-a-basic-story-bible-for-your-game",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://www.gamedeveloper.com/design/crash-meetings-keep-a-lore-bible-and-other-narrative-design-tips-learned-at-king",
      "note": "candidate evidence excerpts"
    },
    {
      "url": "https://gameinformer.com/b/news/archive/2009/10/08/feature-loremasters",
      "note": "candidate evidence excerpts"
    }
  ]
}

Evidence claims

  • [sourced_fact] Two game narrative leads, as reported by Game Developer in 2019, describe a bible as a living document: Anna Megill (then Ubisoft Massive) opens with a 2-3 paragraph summary, then tentpoles, pillars and themes, key objects, major events and locations, plus tone, language, characters and storytelling methods; Tracey John (King) keeps a large lore bible with the localization team and says to document a lexicon and nomenclature up front. Leland Chee (Lucas Licensing) states that electronic records replaced printed bibles. These are journalist reports of talks, except Chee's own words. · locator: candidate evidence excerpts source

Rights

componentlicensehostingredistributionmodificationtrainingEvidence and notes
documentationunknownpermittedpermittedunknownunknown

Applies to this original summary only, not to the cited sources.

Linked records

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