What do XAG 103 and GAG require for redundant visual and audio cues?
XAG 103 asks that any visual or audio content critical to gameplay or story also reach players through at least one other sense. Its examples: gunfire shown visually also comes through spatial audio or haptics, and important sounds get an on-screen indicator of type and direction. Text-only dialogue should name the speaker and show where they are. The Game Accessibility Guidelines rate 'no essential information by sound alone' as Hearing, Basic, testable by a first-time playthrough with sound muted, and rate replicating supplementary audio information (such as shot direction) visually as Hearing, Intermediate.
XAG 103 asks that any visual or audio content critical to gameplay or story also reach players through at least one other sense. Its examples: gunfire shown visually also comes through spatial audio or haptics, and important sounds get an on-screen indicator of type and direction. Text-only dialogue should name the speaker and show where they are. The Game Accessibility Guidelines rate 'no essential information by sound alone' as Hearing, Basic, testable by a first-time playthrough with sound muted, and rate replicating supplementary audio information (such as shot direction) visually as Hearing, Intermediate.
Curator qualifications: Guideline pages read 2026-10-22; no game tested. XAGs are written as implementation guidelines with examples; treat 'requires' in the offered text as guideline language, not platform certification (certification status not checked).
Limitations: Guideline pages read 2026-10-22; no game tested.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/103",
"note": "XAG 103 Implementation guidelines; GAG: Ensure no essential information is conveyed by sounds alone; GAG: important supplementary information conveyed by audio is replicated in text / visuals"
},
{
"url": "https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-sounds-alone/",
"note": "XAG 103 Implementation guidelines; GAG: Ensure no essential information is conveyed by sounds alone; GAG: important supplementary information conveyed by audio is replicated in text / visuals"
},
{
"url": "https://gameaccessibilityguidelines.com/ensure-that-all-important-supplementary-information-eg-the-direction-you-are-being-shot-from-conveyed-by-audio-is-replicated-in-text-visuals/",
"note": "XAG 103 Implementation guidelines; GAG: Ensure no essential information is conveyed by sounds alone; GAG: important supplementary information conveyed by audio is replicated in text / visuals"
}
]
}Evidence claims
- [sourced_fact] XAG 103 asks that any visual or audio content critical to gameplay or story also reach players through at least one other sense. Its examples: gunfire shown visually also comes through spatial audio or haptics, and important sounds get an on-screen indicator of type and direction. Text-only dialogue should name the speaker and show where they are. The Game Accessibility Guidelines rate 'no essential information by sound alone' as Hearing, Basic, testable by a first-time playthrough with sound muted, and rate replicating supplementary audio information (such as shot direction) visually as Hearing, Intermediate. · locator: XAG 103 Implementation guidelines; GAG: Ensure no essential information is conveyed by sounds alone; GAG: important supplementary information conveyed by audio is replicated in text / visuals source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conveyed-by-sounds-alone
- cites → https://gameaccessibilityguidelines.com/ensure-that-all-important-supplementary-information-eg-the-direction-you-are-being-shot-from-conveyed-by-audio-is-replicated-in-text-visuals
- cites → https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/103