In articy:draft, how are global variables organised and addressed, and how do they show up in an engine importer?
articy:draft global variables live in variable sets (namespace-like), each variable typed Boolean, Integer or String with a default, named without spaces or special characters, and addressed as Set.Variable; renaming without update can break scripts. The Unreal importer reads them as namespaces and supports independent variable sets per flow player via Override GV.
articy:draft global variables live in variable sets (namespace-like), each variable typed Boolean, Integer or String with a default, named without spaces or special characters, and addressed as Set.Variable; renaming without update can break scripts. The Unreal importer reads them as namespaces and supports independent variable sets per flow player via Override GV.
Curator qualifications: Code and help read 2026-10-22; importer not built or run; no export file parsed.
Limitations: Code and help read 2026-10-22; importer not built or run; no export file parsed.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://github.com/ArticySoftware/Articy3ImporterForUnreal/blob/746ea1a1c95c92ffacb65ca9907931670bc3a797/Source/ArticyEditor/Private/ArticyImportData.cpp",
"note": "articy help: Scripting_GlobalVariables; importer README L344-362"
},
{
"url": "https://github.com/ArticySoftware/Articy3ImporterForUnreal/blob/746ea1a1c95c92ffacb65ca9907931670bc3a797/README.md",
"note": "articy help: Scripting_GlobalVariables; importer README L344-362"
},
{
"url": "https://www.articy.com/help/adx/Scripting_GlobalVariables.html",
"note": "articy help: Scripting_GlobalVariables; importer README L344-362"
}
]
}Evidence claims
- [sourced_fact] articy:draft global variables live in variable sets (namespace-like), each variable typed Boolean, Integer or String with a default, named without spaces or special characters, and addressed as Set.Variable; renaming without update can break scripts. The Unreal importer reads them as namespaces and supports independent variable sets per flow player via Override GV. · locator: articy help: Scripting_GlobalVariables; importer README L344-362 source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://github.com/ArticySoftware/Articy3ImporterForUnreal/blob/746ea1a1c95c92ffacb65ca9907931670bc3a797/README.md
- cites → https://github.com/ArticySoftware/Articy3ImporterForUnreal/blob/746ea1a1c95c92ffacb65ca9907931670bc3a797/Source/ArticyEditor/Private/ArticyImportData.cpp
- cites → https://www.articy.com/help/adx/Scripting_GlobalVariables.html