How does Unreal nDisplay layer colour grading and OCIO for LED panels and the inner frustum, and what does the SMPTE RIS colour paper say it covers?
In nDisplay, colour grading settings stack additively in order (a viewport red and a cluster blue give purple), while OCIO overrides are not additive; for in-camera VFX each camera and LED panel combination typically needs its own destination colour space.
In nDisplay, colour grading settings stack additively in order (a viewport red and a cluster blue give purple), while OCIO overrides are not additive; for in-camera VFX each camera and LED panel combination typically needs its own destination colour space.
Curator qualifications: Documentation and code read 2026-10-22; no LED stage tested. OCIO last-override-wins rule and SMPTE RIS paper abstract from producer reading.
Limitations: Documentation and code read 2026-10-22; no LED stage tested.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/color-management-in-ndisplay-in-unreal-engine",
"note": "Epic docs: Color Management in nDisplay (live)"
},
{
"url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/color-management-with-opencolorio-in-unreal-engine",
"note": "Epic docs: Color Management in nDisplay (live)"
},
{
"url": "https://journal.smpte.org/periodicals/SMPTE%20Motion%20Imaging%20Journal/134/2/17/",
"note": "Epic docs: Color Management in nDisplay (live)"
}
]
}Evidence claims
- [sourced_fact] In nDisplay, colour grading settings stack additively in order (a viewport red and a cluster blue give purple), while OCIO overrides are not additive; for in-camera VFX each camera and LED panel combination typically needs its own destination colour space. · locator: Epic docs: Color Management in nDisplay (live) source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://dev.epicgames.com/documentation/en-us/unreal-engine/color-management-in-ndisplay-in-unreal-engine
- cites → https://dev.epicgames.com/documentation/en-us/unreal-engine/color-management-with-opencolorio-in-unreal-engine
- cites → https://journal.smpte.org/periodicals/SMPTE%20Motion%20Imaging%20Journal/134/2/17