What do Godot, Unity and Unreal audio docs say about keeping an in-engine mix from clipping and about loudness targets?
Engine docs cover peak safety, not loudness: Godot's hard limiter defaults to a -0.3 dB ceiling and the (soft-clip) limiter to -0.1 dB, so 'add a limiter to Master' does not fix which behaviour you get; no engine page read gives a loudness target or meter, so delivery to a LUFS spec needs external measurement of the exported file.
Engine docs cover peak safety, not loudness: Godot's hard limiter defaults to a -0.3 dB ceiling and the (soft-clip) limiter to -0.1 dB, so 'add a limiter to Master' does not fix which behaviour you get; no engine page read gives a loudness target or meter, so delivery to a LUFS spec needs external measurement of the exported file.
Curator qualifications: Docs/code read 2026-10-22; no engine run; drift figures are arithmetic. Unity Normalize/Compressor and Unreal submix/MetaSounds items from producer reading.
Limitations: Docs/code read 2026-10-22; no engine run; drift figures are arithmetic.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://docs.unity3d.com/6000.0/Documentation/Manual/class-AudioClip.html",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
},
{
"url": "https://docs.unity3d.com/6000.0/Documentation/Manual/class-AudioNormalizeEffect.html",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
},
{
"url": "https://docs.unity3d.com/6000.0/Documentation/Manual/audio-effects.html",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
},
{
"url": "https://web.archive.org/web/20230208003917id_/https://docs.unrealengine.com/5.1/en-US/overview-of-submixes-in-unreal-engine/",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
},
{
"url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/tutorials/audio/audio_buses.rst",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
},
{
"url": "https://web.archive.org/web/20221115205212id_/https://docs.unrealengine.com/5.1/en-US/metasounds-reference-guide-in-unreal-engine/",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
},
{
"url": "https://web.archive.org/web/20221208190947id_/https://docs.unrealengine.com/5.1/en-US/metasounds-in-unreal-engine/",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
},
{
"url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/classes/class_audioeffecthardlimiter.rst",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
},
{
"url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/classes/class_audioeffectlimiter.rst",
"note": "godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77"
}
]
}Evidence claims
- [sourced_fact] Engine docs cover peak safety, not loudness: Godot's hard limiter defaults to a -0.3 dB ceiling and the (soft-clip) limiter to -0.1 dB, so 'add a limiter to Master' does not fix which behaviour you get; no engine page read gives a loudness target or meter, so delivery to a LUFS spec needs external measurement of the exported file. · locator: godot-docs class_audioeffecthardlimiter.rst L66; class_audioeffectlimiter.rst L70-77 source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://docs.unity3d.com/6000.0/Documentation/Manual/audio-effects.html
- cites → https://docs.unity3d.com/6000.0/Documentation/Manual/class-AudioClip.html
- cites → https://docs.unity3d.com/6000.0/Documentation/Manual/class-AudioNormalizeEffect.html
- cites → https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/classes/class_audioeffecthardlimiter.rst
- cites → https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/classes/class_audioeffectlimiter.rst
- cites → https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/tutorials/audio/audio_buses.rst
- cites → https://web.archive.org/web/20221115205212id_/https:/docs.unrealengine.com/5.1/en-US/metasounds-reference-guide-in-unreal-engine
- cites → https://web.archive.org/web/20221208190947id_/https:/docs.unrealengine.com/5.1/en-US/metasounds-in-unreal-engine
- cites → https://web.archive.org/web/20230208003917id_/https:/docs.unrealengine.com/5.1/en-US/overview-of-submixes-in-unreal-engine