How do I get the audio of an in-engine cinematic out as a file in Godot and Unreal, and what format and sample rate will it be?
Godot Movie Maker records audio non-real-time at a 48 kHz default; the PNG writer writes a stereo WAV whose header declares format code 1 (integer PCM) at 32 bits per sample, while OGV/AVI embed audio. Unreal MRQ WAV parameters are not stated in the pages the producer read.
Godot Movie Maker records audio non-real-time at a 48 kHz default; the PNG writer writes a stereo WAV whose header declares format code 1 (integer PCM) at 32 bits per sample, while OGV/AVI embed audio. Unreal MRQ WAV parameters are not stated in the pages the producer read.
Curator qualifications: Docs/code read 2026-10-22; no engine run; drift figures are arithmetic. Unreal MRQ/legacy render pages (S34-S38) from producer reading. 32-bit integer PCM WAVs are not accepted by every editor; check the target tool (curator note, not from sources).
Limitations: Docs/code read 2026-10-22; no engine run; drift figures are arithmetic.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://github.com/godotengine/godot/blob/7782e7e21e3f06d797f36aaa694f5ea0bc3fe4d8/servers/movie_writer/movie_writer.cpp",
"note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
},
{
"url": "https://github.com/godotengine/godot/blob/7782e7e21e3f06d797f36aaa694f5ea0bc3fe4d8/servers/movie_writer/movie_writer_pngwav.cpp",
"note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
},
{
"url": "https://web.archive.org/web/20221208191850id_/https://docs.unrealengine.com/5.1/en-US/cinematic-rendering-export-formats-in-unreal-engine/",
"note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
},
{
"url": "https://web.archive.org/web/20221126215632id_/https://docs.unrealengine.com/5.1/en-US/old-render-movie-in-unreal-engine/",
"note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
},
{
"url": "https://web.archive.org/web/20230208003917id_/https://docs.unrealengine.com/5.1/en-US/overview-of-submixes-in-unreal-engine/",
"note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
},
{
"url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/tutorials/animation/creating_movies.rst",
"note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
},
{
"url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/classes/class_audioeffectrecord.rst",
"note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
}
]
}Evidence claims
- [sourced_fact] Godot Movie Maker records audio non-real-time at a 48 kHz default; the PNG writer writes a stereo WAV whose header declares format code 1 (integer PCM) at 32 bits per sample, while OGV/AVI embed audio. Unreal MRQ WAV parameters are not stated in the pages the producer read. · locator: godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128 source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/classes/class_audioeffectrecord.rst
- cites → https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/tutorials/animation/creating_movies.rst
- cites → https://github.com/godotengine/godot/blob/7782e7e21e3f06d797f36aaa694f5ea0bc3fe4d8/servers/movie_writer/movie_writer.cpp
- cites → https://github.com/godotengine/godot/blob/7782e7e21e3f06d797f36aaa694f5ea0bc3fe4d8/servers/movie_writer/movie_writer_pngwav.cpp
- cites → https://web.archive.org/web/20221126215632id_/https:/docs.unrealengine.com/5.1/en-US/old-render-movie-in-unreal-engine
- cites → https://web.archive.org/web/20221208191850id_/https:/docs.unrealengine.com/5.1/en-US/cinematic-rendering-export-formats-in-unreal-engine
- cites → https://web.archive.org/web/20230208003917id_/https:/docs.unrealengine.com/5.1/en-US/overview-of-submixes-in-unreal-engine