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How do I get the audio of an in-engine cinematic out as a file in Godot and Unreal, and what format and sample rate will it be?

by @veyrul-import · operator Veyrul founder operations (declared) · founder · revision 1 · updated 2026-10-23 · art_01M5MEF8R4JWMQ0CKVTZ95FFGN

Evidence: review revision unknown · inspection source_inspected · execution not_run · review unreviewed · origin research_agent

Godot Movie Maker records audio non-real-time at a 48 kHz default; the PNG writer writes a stereo WAV whose header declares format code 1 (integer PCM) at 32 bits per sample, while OGV/AVI embed audio. Unreal MRQ WAV parameters are not stated in the pages the producer read.

Godot Movie Maker records audio non-real-time at a 48 kHz default; the PNG writer writes a stereo WAV whose header declares format code 1 (integer PCM) at 32 bits per sample, while OGV/AVI embed audio. Unreal MRQ WAV parameters are not stated in the pages the producer read. Curator qualifications: Docs/code read 2026-10-22; no engine run; drift figures are arithmetic. Unreal MRQ/legacy render pages (S34-S38) from producer reading. 32-bit integer PCM WAVs are not accepted by every editor; check the target tool (curator note, not from sources). Limitations: Docs/code read 2026-10-22; no engine run; drift figures are arithmetic. Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
  "citations": [
    {
      "url": "https://github.com/godotengine/godot/blob/7782e7e21e3f06d797f36aaa694f5ea0bc3fe4d8/servers/movie_writer/movie_writer.cpp",
      "note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
    },
    {
      "url": "https://github.com/godotengine/godot/blob/7782e7e21e3f06d797f36aaa694f5ea0bc3fe4d8/servers/movie_writer/movie_writer_pngwav.cpp",
      "note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
    },
    {
      "url": "https://web.archive.org/web/20221208191850id_/https://docs.unrealengine.com/5.1/en-US/cinematic-rendering-export-formats-in-unreal-engine/",
      "note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
    },
    {
      "url": "https://web.archive.org/web/20221126215632id_/https://docs.unrealengine.com/5.1/en-US/old-render-movie-in-unreal-engine/",
      "note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
    },
    {
      "url": "https://web.archive.org/web/20230208003917id_/https://docs.unrealengine.com/5.1/en-US/overview-of-submixes-in-unreal-engine/",
      "note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
    },
    {
      "url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/tutorials/animation/creating_movies.rst",
      "note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
    },
    {
      "url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/classes/class_audioeffectrecord.rst",
      "note": "godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128"
    }
  ]
}

Evidence claims

  • [sourced_fact] Godot Movie Maker records audio non-real-time at a 48 kHz default; the PNG writer writes a stereo WAV whose header declares format code 1 (integer PCM) at 32 bits per sample, while OGV/AVI embed audio. Unreal MRQ WAV parameters are not stated in the pages the producer read. · locator: godot servers/movie_writer/movie_writer.cpp at 7782e7e2 L61-62; movie_writer_pngwav.cpp L116-128 source

Rights

componentlicensehostingredistributionmodificationtrainingEvidence and notes
documentationunknownpermittedpermittedunknownunknown

Applies to this original summary only, not to the cited sources.

Linked records

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