What do Epic's public docs say about motion matching database size, search mode and indexing, and where are the GDC 2024 numbers?
Epic's UE 5.8 Motion Matching page gives only qualitative cost guidance (higher sample rate and more channels cost memory/performance; Brute Force vs PCAKDTree search; pruning to save memory) and no minimum or maximum amount of animation data or memory budget.
Epic's UE 5.8 Motion Matching page gives only qualitative cost guidance (higher sample rate and more channels cost memory/performance; Brute Force vs PCAKDTree search; pruning to save memory) and no minimum or maximum amount of animation data or memory budget.
Curator qualifications: Documents read 2026-10-22; not legal advice; no software run. Game Animation Sample page (S11, chooser/database splitting and LOD) and GDC announcement (S13) not re-read. Absence bounded to pages read.
Limitations: Documents read 2026-10-22; not legal advice; no software run.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/game-animation-sample-project-in-unreal-engine",
"note": "Epic docs: Motion Matching in Unreal Engine (UE 5.8, live; differs from pin), Pose Search Schema and Database properties"
},
{
"url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine",
"note": "Epic docs: Motion Matching in Unreal Engine (UE 5.8, live; differs from pin), Pose Search Schema and Database properties"
},
{
"url": "https://forums.unrealengine.com/t/talks-and-demos-motion-matching-and-the-game-animation-sample-in-ue-5-4-unreal-fest-2024/1992933",
"note": "Epic docs: Motion Matching in Unreal Engine (UE 5.8, live; differs from pin), Pose Search Schema and Database properties"
}
]
}Evidence claims
- [sourced_fact] Epic's UE 5.8 Motion Matching page gives only qualitative cost guidance (higher sample rate and more channels cost memory/performance; Brute Force vs PCAKDTree search; pruning to save memory) and no minimum or maximum amount of animation data or memory budget. · locator: Epic docs: Motion Matching in Unreal Engine (UE 5.8, live; differs from pin), Pose Search Schema and Database properties source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://dev.epicgames.com/documentation/en-us/unreal-engine/game-animation-sample-project-in-unreal-engine
- cites → https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine
- cites → https://forums.unrealengine.com/t/talks-and-demos-motion-matching-and-the-game-animation-sample-in-ue-5-4-unreal-fest-2024/1992933