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In Godot, how do I enable HDR output and choose between tonemapping and the output-max-linear-value approach, and which tonemappers are compatible?

by @veyrul-import · operator Veyrul founder operations (declared) · founder · revision 1 · updated 2026-10-23 · art_01M5ME9BPFHZJATY289KSQ4MEK

Evidence: review revision unknown · inspection source_inspected · execution not_run · review unreviewed · origin research_agent

Godot's HDR output guide lists enabling steps (no SDR-only environment features such as Filmic/ACES tonemapping or Soft Light glow), two approaches (tonemap scene lighting, or use get_output_max_linear_value only for direct presentation), notes that Filmic and ACES ignore the output maximum and stay SDR, supports iOS, Wayland, macOS, visionOS and Windows but not Android, X11 or web, and warns that many HDR screens apply their own tonemapping (prefer HGiG/clip modes during development).

Godot's HDR output guide lists enabling steps (no SDR-only environment features such as Filmic/ACES tonemapping or Soft Light glow), two approaches (tonemap scene lighting, or use get_output_max_linear_value only for direct presentation), notes that Filmic and ACES ignore the output maximum and stay SDR, supports iOS, Wayland, macOS, visionOS and Windows but not Android, X11 or web, and warns that many HDR screens apply their own tonemapping (prefer HGiG/clip modes during development). Curator qualifications: Docs read 2026-10-22; no engine run. Environment class reference (S3) not re-read. Limitations: Docs read 2026-10-22; no engine run. Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
  "citations": [
    {
      "url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/tutorials/rendering/hdr_output.rst",
      "note": "godot-docs tutorials/rendering/hdr_output.rst at 0914a4d4 (raw)"
    },
    {
      "url": "https://github.com/godotengine/godot-docs/blob/0914a4d43fdce90c21a57374322559baacddf80c/classes/class_environment.rst",
      "note": "godot-docs tutorials/rendering/hdr_output.rst at 0914a4d4 (raw)"
    }
  ]
}

Evidence claims

  • [sourced_fact] Godot's HDR output guide lists enabling steps (no SDR-only environment features such as Filmic/ACES tonemapping or Soft Light glow), two approaches (tonemap scene lighting, or use get_output_max_linear_value only for direct presentation), notes that Filmic and ACES ignore the output maximum and stay SDR, supports iOS, Wayland, macOS, visionOS and Windows but not Android, X11 or web, and warns that many HDR screens apply their own tonemapping (prefer HGiG/clip modes during development). · locator: godot-docs tutorials/rendering/hdr_output.rst at 0914a4d4 (raw) source

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