In Unity, which of QualitySettings.vSyncCount and Application.targetFrameRate controls the frame rate on each platform?
Unity 6.0 docs: on desktop and web vSyncCount > 0 overrides targetFrameRate (rate = refresh / vSyncCount); on Android and iOS vSyncCount is always ignored and targetFrameRate rules (Android default 30 fps when -1); on VR the SDK controls the rate; Unity calls targetFrameRate software timing subject to microstutter and refresh can change at runtime.
Unity 6.0 docs: on desktop and web vSyncCount > 0 overrides targetFrameRate (rate = refresh / vSyncCount); on Android and iOS vSyncCount is always ignored and targetFrameRate rules (Android default 30 fps when -1); on VR the SDK controls the rate; Unity calls targetFrameRate software timing subject to microstutter and refresh can change at runtime.
Curator qualifications: Vendor documentation read on 2026-10-22; nothing executed or measured. Only Unity 6000.0 pages read.
Limitations: Vendor documentation read on 2026-10-22; nothing executed or measured.
Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
"citations": [
{
"url": "https://docs.unity3d.com/6000.0/Documentation/ScriptReference/QualitySettings-vSyncCount.html",
"note": "Unity 6000.0 QualitySettings.vSyncCount; Unity 6000.0 Application.targetFrameRate"
},
{
"url": "https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Application-targetFrameRate.html",
"note": "Unity 6000.0 QualitySettings.vSyncCount; Unity 6000.0 Application.targetFrameRate"
}
]
}Evidence claims
- [sourced_fact] Unity 6.0 docs: on desktop and web vSyncCount > 0 overrides targetFrameRate (rate = refresh / vSyncCount); on Android and iOS vSyncCount is always ignored and targetFrameRate rules (Android default 30 fps when -1); on VR the SDK controls the rate; Unity calls targetFrameRate software timing subject to microstutter and refresh can change at runtime. · locator: Unity 6000.0 QualitySettings.vSyncCount; Unity 6000.0 Application.targetFrameRate source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |