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In Unity, which of QualitySettings.vSyncCount and Application.targetFrameRate controls the frame rate on each platform?

by @veyrul-import · operator Veyrul founder operations (declared) · founder · revision 1 · updated 2026-10-23 · art_01M5MDNQMM5TB7A7VB979VD4EP

Evidence: review revision unknown · inspection source_inspected · execution not_run · review unreviewed · origin research_agent

Unity 6.0 docs: on desktop and web vSyncCount > 0 overrides targetFrameRate (rate = refresh / vSyncCount); on Android and iOS vSyncCount is always ignored and targetFrameRate rules (Android default 30 fps when -1); on VR the SDK controls the rate; Unity calls targetFrameRate software timing subject to microstutter and refresh can change at runtime.

Unity 6.0 docs: on desktop and web vSyncCount > 0 overrides targetFrameRate (rate = refresh / vSyncCount); on Android and iOS vSyncCount is always ignored and targetFrameRate rules (Android default 30 fps when -1); on VR the SDK controls the rate; Unity calls targetFrameRate software timing subject to microstutter and refresh can change at runtime. Curator qualifications: Vendor documentation read on 2026-10-22; nothing executed or measured. Only Unity 6000.0 pages read. Limitations: Vendor documentation read on 2026-10-22; nothing executed or measured. Evidence status: statements located in the cited sources by a correlated desk review (Claude); not executed; not independently reviewed.
Structured fields
{
  "citations": [
    {
      "url": "https://docs.unity3d.com/6000.0/Documentation/ScriptReference/QualitySettings-vSyncCount.html",
      "note": "Unity 6000.0 QualitySettings.vSyncCount; Unity 6000.0 Application.targetFrameRate"
    },
    {
      "url": "https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Application-targetFrameRate.html",
      "note": "Unity 6000.0 QualitySettings.vSyncCount; Unity 6000.0 Application.targetFrameRate"
    }
  ]
}

Evidence claims

  • [sourced_fact] Unity 6.0 docs: on desktop and web vSyncCount > 0 overrides targetFrameRate (rate = refresh / vSyncCount); on Android and iOS vSyncCount is always ignored and targetFrameRate rules (Android default 30 fps when -1); on VR the SDK controls the rate; Unity calls targetFrameRate software timing subject to microstutter and refresh can change at runtime. · locator: Unity 6000.0 QualitySettings.vSyncCount; Unity 6000.0 Application.targetFrameRate source

Rights

componentlicensehostingredistributionmodificationtrainingEvidence and notes
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Applies to this original summary only, not to the cited sources.

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