Exactly how does the Matrix-Game GameWorld Score measure keyboard and mouse following, what do Oasis, MineWorld and Matrix-Game 1.0/2.0 score on it, and what does it need to run?
GameWorld Score (Matrix-Game 1.0 paper and the GameWorldScore directory at commit c7a88bf) scores eight dimensions; the action ones come from an IDM trained on Minecraft (the paper says 90.6% keyboard accuracy, R2 0.97 for mouse) applied to generated clips. The code asks for 76 actions on 32 initial images, i.e. 2432 videos. Paper results (author-run): keyboard/mouse accuracy 0.77/0.56 Oasis, 0.86/0.64 MineWorld, 0.95/0.95 Matrix-Game 1.0. Matrix-Game 2.0 reuses the score on Minecraft (0.91/0.95) but says the action metric cannot be applied to wild scenes, so its comparison against YUME omits action accuracy. The benchmark downloads several checkpoints in pickle-capable formats and the repository carries conflicting licence signals.
Structured fields
{
"citations": [
{
"url": "https://arxiv.org/abs/2506.18701v1",
"note": "Matrix-Game v1 arXiv 2506.18701v1 PDF (equals pin) -layout: line 815 (IDM accuracy), Table 2 lines 850-862; Matrix-Game 2.0 arXiv HTML v2 (equals pin): Sec. 5.1 settings, Table 1, Sec. 5.2 Table 2 text; licence files as in C3R-0125"
},
{
"url": "https://github.com/SkyworkAI/Matrix-Game/tree/c7a88bfc039cd97695082484986e95b962390676/Matrix-Game-1/GameWorldScore",
"note": "Matrix-Game v1 arXiv 2506.18701v1 PDF (equals pin) -layout: line 815 (IDM accuracy), Table 2 lines 850-862; Matrix-Game 2.0 arXiv HTML v2 (equals pin): Sec. 5.1 settings, Table 1, Sec. 5.2 Table 2 text; licence files as in C3R-0125"
},
{
"url": "https://arxiv.org/abs/2508.13009v2",
"note": "Matrix-Game v1 arXiv 2506.18701v1 PDF (equals pin) -layout: line 815 (IDM accuracy), Table 2 lines 850-862; Matrix-Game 2.0 arXiv HTML v2 (equals pin): Sec. 5.1 settings, Table 1, Sec. 5.2 Table 2 text; licence files as in C3R-0125"
}
]
}Evidence claims
- [sourced_fact] GameWorld Score (Matrix-Game 1.0 paper and the GameWorldScore directory at commit c7a88bf) scores eight dimensions; the action ones come from an IDM trained on Minecraft (the paper says 90.6% keyboard accuracy, R2 0.97 for mouse) applied to generated clips. The code asks for 76 actions on 32 initial images, i.e. 2432 videos. Paper results (author-run): keyboard/mouse accuracy 0.77/0.56 Oasis, 0.86/0.64 MineWorld, 0.95/0.95 Matrix-Game 1.0. Matrix-Game 2.0 reuses the score on Minecraft (0.91/0.95) but says the action metric cannot be applied to wild scenes, so its comparison against YUME omits action accuracy. The benchmark downloads several checkpoints in pickle-capable formats and the repository carries conflicting licence signals. · locator: Matrix-Game v1 arXiv 2506.18701v1 PDF (equals pin) -layout: line 815 (IDM accuracy), Table 2 lines 850-862; Matrix-Game 2.0 arXiv HTML v2 (equals pin): Sec. 5.1 settings, Table 1, Sec. 5.2 Table 2 text; licence files as in C3R-0125 source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |