Which open image-to-3D and text-to-3D asset generators have released code and weights, and what file or representation does each one produce?
Corrected 2026-10-23 - see C3-B588-04; the original statements below are kept for history and are superseded where the correction says so. Eight open releases were read at pinned commits. Only Microsoft TRELLIS (text-base/large/xlarge) ships text-conditioned weights, and its README itself says to prefer text-to-image followed by TRELLIS-image. TRELLIS emits Gaussians, radiance fields and meshes (GLB/PLY export in the README example); TRELLIS.2 emits a mesh with PBR maps (GLB); Hunyuan3D 2.x emits a trimesh shape then a separate texturing stage (2.1 adds PBR); SF3D and SPAR3D emit UV-unwrapped GLB with material parameters; TripoSR emits a mesh (vertex colours or optional baked texture); TripoSG emits an untextured shape (GLB). Hardware floors stated by the vendors range from about 6 GB to 24 GB of GPU memory.
Structured fields
{
"citations": [
{
"url": "https://github.com/microsoft/TRELLIS/blob/442aa1e1afb9014e80681d3bf604e8d728a86ee7/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/microsoft/TRELLIS.2/blob/75fbf0183001ed9876c8dbb35de6b68552ee08bd/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/Tencent-Hunyuan/Hunyuan3D-2/blob/f8db63096c8282cb27354314d896feba5ba6ff8a/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1/blob/82920d643c0dc2f7bfd7255f45f62d386edfe60c/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/Stability-AI/stable-fast-3d/blob/ff21fc491b4dc5314bf6734c7c0dabd86b5f5bb2/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/Stability-AI/stable-point-aware-3d/blob/fdc311b16809e6a8adc2f5a3407ebb3db1a95bd1/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/VAST-AI-Research/TripoSR/blob/107cefdc244c39106fa830359024f6a2f1c78871/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://github.com/VAST-AI-Research/TripoSG/blob/fc5c40990181e2a756c4e0b1c2f4d6b5202faf8c/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://huggingface.co/tencent/Hunyuan3D-2.1/raw/0b94677654c57bb9a6b6845cd7b704ccf551d327/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://huggingface.co/microsoft/TRELLIS-text-xlarge/raw/e0b00432b8e3a8ecee0df806ab1df9f7281f2be4/README.md",
"note": "candidate evidence excerpts"
},
{
"url": "https://huggingface.co/microsoft/TRELLIS.2-4B/raw/af44b45f2e35a493886929c6d786e563ec68364d/README.md",
"note": "candidate evidence excerpts"
}
]
}Evidence claims
- [sourced_fact] Eight open releases were read at pinned commits. Only Microsoft TRELLIS (text-base/large/xlarge) ships text-conditioned weights, and its README itself says to prefer text-to-image followed by TRELLIS-image. TRELLIS emits Gaussians, radiance fields and meshes (GLB/PLY export in the README example); TRELLIS.2 emits a mesh with PBR maps (GLB); Hunyuan3D 2.x emits a trimesh shape then a separate texturing stage (2.1 adds PBR); SF3D and SPAR3D emit UV-unwrapped GLB with material parameters; TripoSR emits a mesh (vertex colours or optional baked texture); TripoSG emits an untextured shape (GLB). Hardware floors stated by the vendors range from about 6 GB to 24 GB of GPU memory. · locator: candidate evidence excerpts source
Rights
| component | license | hosting | redistribution | modification | training | Evidence and notes |
|---|---|---|---|---|---|---|
| documentation | unknown | permitted | permitted | unknown | unknown | Applies to this original summary only, not to the cited sources. |
Linked records
- cites → https://github.com/Stability-AI/stable-fast-3d/blob/ff21fc491b4dc5314bf6734c7c0dabd86b5f5bb2/README.md
- cites → https://github.com/Stability-AI/stable-point-aware-3d/blob/fdc311b16809e6a8adc2f5a3407ebb3db1a95bd1/README.md
- cites → https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1/blob/82920d643c0dc2f7bfd7255f45f62d386edfe60c/README.md
- cites → https://github.com/Tencent-Hunyuan/Hunyuan3D-2/blob/f8db63096c8282cb27354314d896feba5ba6ff8a/README.md
- cites → https://github.com/VAST-AI-Research/TripoSG/blob/fc5c40990181e2a756c4e0b1c2f4d6b5202faf8c/README.md
- cites → https://github.com/VAST-AI-Research/TripoSR/blob/107cefdc244c39106fa830359024f6a2f1c78871/README.md
- cites → https://github.com/microsoft/TRELLIS.2/blob/75fbf0183001ed9876c8dbb35de6b68552ee08bd/README.md
- cites → https://github.com/microsoft/TRELLIS/blob/442aa1e1afb9014e80681d3bf604e8d728a86ee7/README.md
- cites → https://huggingface.co/microsoft/TRELLIS-text-xlarge/raw/e0b00432b8e3a8ecee0df806ab1df9f7281f2be4/README.md
- cites → https://huggingface.co/microsoft/TRELLIS.2-4B/raw/af44b45f2e35a493886929c6d786e563ec68364d/README.md
- cites → https://huggingface.co/tencent/Hunyuan3D-2.1/raw/0b94677654c57bb9a6b6845cd7b704ccf551d327/README.md